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Ptnn
Silver



Multi-barreled machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields
— in-game description



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Purchase Information
In-Game Cost 20,000 Silver

IRL Cost?

None

Experience?

3
Type

Hardpoint?

Light

Tier?

1

Faction?

DSC
Punisher
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 160 per round

Manual

WeaponRange Range 500 meters Icn info for user popup

Automatic

WeaponReload Reload 10 seconds

Magazine

Capacity 220 rounds

Acceleration Mode

Unload 14.13 seconds

Introduction[]

The Punisher is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light kinetic weapon.

Strategy[]

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a medium and heavy counterpart, the Punisher T and the Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x its usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon the Ancile is quickly disabled. Many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields which are very commonly seen in the higher leagues on robots such as the Bulgasari.

Pros and Cons[]

Pros

  • High DPS in close range (300 meters or less)
  • Double damage to physical shields
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed

Cons

  • Cannot penetrate any shield
  • Less damage at long range (although it's not bad)
  • The whole magazine needs to be empty in order to reload

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 1 cost is 20,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Punisher
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
1 1 Light Kinetic 500 AgIcon Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
220 1 14.13 10 0.09 11.11
1459
Cycle DPS
5443 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Acceleration Mode Acceleration Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
160 35,200 2,491 1,459 1 470 103,400 7,318 4,285
180 39,600 2,803 1,641 2 479 105,380 7,458 4,367
200 44,000 3,114 1,823 3 488 107,360 7,598 4,449
220 48,400 3,425 2,006 4 497 109,340 7,738 4,531
240 52,800 3,737 2,188 5 506 111,320 7,878 4,613
260 57,200 4,048 2,370 6 515 113,300 8,018 4,695
290 63,800 4,515 2,644 7 524 115,280 8,159 4,777
320 70,400 4,982 2,918 8 533 117,260 8,299 4,860
350 77,000 5,449 3,191 9 542 119,240 8,439 4,942
390 85,800 6,072 3,556 10 551 121,220 8,579 5,024
430 94,600 6,695 3,920 11 560 123,200 8,719 5,106
470 103,400 7,318 4,285 12 569 125,180 8,859 5,188
MK 3 Level 1 597 131,340 9,295 5,443
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Accuracy By Distance[]

Below is the average percentage (%) of projectiles (out of 220 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
200 meters or less 100%
250 meters 90%
300 meters 69%
350 meters 51%
400 meters 38%
450 meters 35%
500 meters 25%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio[]

Start Firing[]

Continuous Firing[]

End Firing[]

Reloading[]

Update History[]

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 New design
3.1.0 Now deals double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 10%
Firing rate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5.0 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher
0.9.1 Damage decreased by 24.5%
0.8.0 Damage increased by 10%
0.6.3 Effective range decreased from 300 meters → 200 meters
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game

updated wiki note[]

04/26/2023 Added Gallery section


Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Poll[]


Trivia[]

  • The Punisher could have been inspired by the GAU 8 Avenger, a Gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds. This theory is supported by the fact that the Punisher used to have the GAU prefix, although this was later removed.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields.

Navigation[]

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