This is part 2 of the let's play walking war robots with the latest update 0.9.0
This time round I tried playing the team fight "Co-Operative" battles against other real live players around the world.
My team mate is Vincent De Maeyer from Facebook and he has been playing Walking War Robots for about a week and using team speak to communicate with me.
The game is pretty fast and furious as you can see from the video, what do you think about this game?
p.s. I heard from the developer that they are developing an Android version next! :D
Get walking war robots (iOS) for free! https://itunes.apple.com/sg/app/walking-war-robots/id806077016?mt=8
What's New in Version 0.9.0 — New map: Dead City — New user interface — Added daily tasks — Major improvements to game balance:
Aiming distance increased to 1100 m for all robots
Damage loss at longer distance
Previously, the damage from guns and lasers decreased at longer distances. These weapons now deal the same damage regardless of the distance to the target. Laser guns working principle GEKKO XX and Zeus mechanics have been changed. They will now deal top damage regardless of how many lasers are installed on the robot.
ECC Thunder: Damage increased by 11,5%; ETC Kang-Dae: Damage decreased by 30%; KwK 448mm: Damage decreased by 20%; AC Molot: Damage decreased by 17,5%; GAU Punisher: Damage decreased by 24,5%; AC Molot T: Damage decreased by 36,5%; GAU Punisher T: Damage decreased by 36%; Zenit: velocity of shells increased by 50%, minimum shooting range decreased from 600 m to 500 m; SM Noricum: Damage increased by 40%, Velocity of shells increased by 50%, maximum shooting range increased from 800 m tо 900 m.
Schutze: Armor increased by 20%; Vityaz: Armor increased by 20%; Leo: Armor increased by 20%; Boa: Armor increased by 20%;
Appears on these pages
Let's Play Walking War Robots - Part 2 - Team Fight. Youtube.com Blip.tv Dailymotion.com