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Robots[]

Kaijin[]

Class: Light
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Kaijin concept

Hardpoints: 4 Light
Base Level: 1
Base HP: 58,000
Max HP: 150,000
Base Speed: 35 kmph
Max speed: 50 kmph
Ability: Sentry Mode

When sentry mode is activated it will raise it’s turret like the Fujin, immobilizing itself while activating an Energy Shield. This Energy Shield has a base HP of 50,000 at Lvl 1, and a max HP of 155,000 at Lvl 12 MK 2 Making it the second most powerfull Energy shield ingame right after the Fujin.

Ability cooldown: 4s (raising/lowering tower)
Additional information: Kaijin is also the name of an ancient Japanese sea monster. Kaijin has the second most powerful Energy Shield of any bot right after the Fujin. Kaijin is a Quad Legged bot just like the Fujin and Raijin meaning it won't experience any landing lag. Kaijin is also the only Light Bot with a built in Ancile. Kaijin is also the fastest Quad legged bot.
Price: 9500 WSP

Schutze 2.0[]

Class: Light
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Schutze 2.0 Concept

Hardpoints: 3 Heavy
Base Level: 5
Base HP: 170,000
Max HP: 290,000
Base Speed: 50 kmph
Max speed: 70 kmph
Ability: Schutze

When Schutze mode is activated Schutze 2.0 will be capable of running 90 kmph. while this ability is activated Schutze will activate a Aegis Shield, this Aegis Shield has 150k HP max at Lvl 12 Mk 2. Schutze will also be able to Hover whenever it wishes, and will create a explosion where ever it lands (just like the Helldive ability). When Schutze 2.0 is destroyed it will overload just like the Hellburner.

Ability cooldown: 10 seconds (activation and duration)
Additional information: Schutze 2.0 will also deflect Shocktrain blasts back to the enemy which fired it, crashing their game in the progress.
Price: 1 Silver

Colossus[]

Class: Super Heavy
Hardpoints: 3 Heavy
Base Level: 3
Base HP: 145,000
Max HP: 325,000
Base Speed: 20 kmph
Max speed: 25 kmph
Ability: Rush

When Rush mode is activated Colossus will become capable to run 40 kmph for 10 seconds. While the Rush ability is activated, thrusters on the back of Colossus will activate just like on the Lancelot.

Ability cooldown: 20 seconds
Additional information: Colossus is the biggest bot ingame.

Level/League Requirements: Level 26/ Silver II

Weapon Restrictions: Ancile

Price: 5000 Gold

Beamer[]

Class: Heavy
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Beamer concept

Hardpoints: 1x Heavy 2x Light
Base Level: 1
Base HP: 80,000
Max HP: 150,000
Base Speed: 30 kmph
Max speed: 35 kmph
Ability: Beam

When “Beam” mode is activated Beamer will open it’s front and fire a big Yellowish laser Beam for 10 seconds. Beamer will slow down by 40% if aimed where it’s heading and accelerate by 40% if aimed to the opposite direction. Damage: 5000 lvl 1 - 9000 lvl 12. Burst damage: 25000 lvl 1 - 42000 lvl 12. Burst DPS: 6000 lvl 1 - 8700 lvl 12. Continuoes DPS: 3000 lvl 1 - 5000 lvl 12.

Ability cooldown: 10s (5s if deactivated earlier).
Additional information: The ability can be deactivated after 5 seconds.

Price: 2500 Gold


Schutze 3.0[]

Class: Light
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Schutze 3.0 concept

Hardpoints: 5 Heavy
Base Level: 5
Base HP: 200,000
Max HP: 350,000
Base Speed: 55 kmph
Max speed: 80 kmph
Ability: Ultra Schutze

When Ultra Schutze mode is activated Schutze 3.0 will be capable of running 100 kmph. Schutze 3.0 will recieve a 50% damage boost, and root ability. While the ability is activated Schutze will activate a Aegis Shield, this Aegis Shield has 200k HP max at Lvl 12 Mk 2. Schutze will also be able to Hover whenever it wishes, and will create a explosion where ever it lands (just like the Helldive ability). When Schutze 3.0 is destroyed it will overload just like the Hellburner.

Ability cooldown: 10 seconds (activation and duration)
Additional information: Schutze 3.0 will also deflect Shocktrain blasts back to the enemy which fired it, crashing their game in the progress.
Price: 0.1 Silver

Schutze 4.0[]

Class: Light
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Schutze 4.0 concept

Hardpoints: 11 Heavy
Base Level: 5
Base HP: 350,000
Max HP: 550,000
Base Speed: 65 kmph
Max speed: 95 kmph
Ability: Omega Schutze

When Omega Schutze mode is activated Schutze 4.0 will be capable of running 120 kmph. Schutze 4.0 will recieve a 55% damage boost along with root ability. While the ability is activated Schutze will activate a Aegis Shield, this Aegis Shield has 300k HP max at Lvl 12 Mk 2. Schutze 4.0 also activates a physical shield with a max HP of 350k HP at lvl 12 MK2. Schutze will also be able to Hover whenever it wishes and will create a explosion where ever it lands, just like the Mercury. When Schutze 4.0 is destroyed it will overload just like the Hellburner.

Ability cooldown: 5 seconds (duration: 15 seconds)
Additional information: Schutze 4.0 will also deflect Shocktrain blasts back to the enemy which fired it, crashing their game in the progress.
Price: 0.01 Silver

Schutze 5.0[]

Class: Light
Hardpoints: 1 Heavy
Base Level: 5
Base HP: 500,000
Max HP: 1.000.000
Base Speed: 70 kmph
Max speed: 100 kmph
Ability: God Schutze

When God Schutze is activated, Schutze 5.0 will have the options of six different abilities, each having different attributes.

Ability Number 1: Warp: Schutze 5.0 can generate a wormhole anywhere to anywhere to teleport to different areas, like the enemy's base, beacons etc.

Ability Number 2: Reality manipulation: When this ability is activated, Schutze 5.0 will be capable of altering reality, like turning Raijins into Destriers and changing the very map itself. And turn everything that's fired at it into dust.

Ability Number 3: Matter manipulation: When this ability is activated Schutze 5.0 will be able to move anything it wishes using Telekinesis, if there's a Raijin or even a building in the way it doesn't matter, it will be moved.

Ability Number 4: Mind manipulation: When this ability is activated Schutze 5.0 will be able to change the team of players whenever it wishes, so when you want that Orkan Spectre on your team you can just bring it over to your team, easy!

Ability Number 5: Time Manipulation: When this ability is activated Schutze 5.0 will be capable of speeding, slowing and reversing ingame time itself, ever wanted to change time back to that Critical point? Well now you can!

Ability Number 6: Levitation: When this ability is activated Schutze 5.0 will be able to float whenever it wishes, can be activated when other abilities are activated.

Ability cooldown: N/A
Additional information: Schutze 5.0 will also deflect Shocktrain blasts back to the enemy which fired it, crashing their game in the progress.
Price: 1 Silver

Leosack[]

Class: Light
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Leosack concept

Hardpoints: N/A
Base Level: 1
Base HP: 60,000
Max HP: 120,000
Base Speed: 46 kmph
Max speed: 58 kmph
Ability: Jump

kek

Ability cooldown: 5s
Additional information: Leopard 2 + Cossack
Price: 400k Silver

Weapons[]

Pandemic[]

Hardpoint: Heavy
Type: Energy/Splash
Damage: 4500 - LvL 1 Mk 1
Range: 500
Clip size: 1
Reload: 5 seconds
Smart Reload: False
Requires lock-on: True
Effective range: 0-400
Additional description: Pandemic charges just like a Trebuchet, capable of firing without it being fully charged. Pandemic shoots a type of acid which chips away the enemy’s bot health over time, this effect is called Acid burn, this effect lasts 4 seconds before wearing off. Acid burn also gives the same effect to every bot within 25m of the target. The amount of damage the Acid burn does depends on how much the weapon has charged. Acid burn per charge: 1 charge: 600 damage , 2 charges: 800 damage, 3 charges: 1000 damage, 4 charges: 1200 damage, 5 charges: 1400 damage. Pandemic deals 4500 damage every shot without the extra Acid burn damage.

(note: Acid burn damages the enemy bot every 1 seconds until it wears off, which takes 5 seconds)


Level/League requirement: Level 20 / Silver League III
Price: 1500 Gold

Aegis[]

Hardpoint: Heavy
Type: Energy Barrier
Damage: Health: 40,000-80,000 (Mk1)
Range: N/A
Clip size: N/A
Reload: HP/Second 1350-2600 (Mk1)
Smart Reload: False
Requires lock-on: False
Effective range: N/A
Additional description: Aegis is the Bulwark’s energy shield engineered into a Ancile. It works just like the ordinary Aegis Shield of the Bulwark.
Level/League requirement: Level 20 / Silver League III
Price: 3000 Gold

Typhoon[]

Hardpoint: Heavy
Type: Energy
Damage: 5000 (per shot) (Lvl 1 Mk1)
Range: 800
Clip size: 5
Reload: 20 seconds
Smart Reload: False
Requires lock-on: False
Effective range: 0-800
Additional description: Typhoon is a long range Plasma cannon that fires just like a Taran, Firing bursts of Plasma at long range. The weapon has a 2 second burst interval to prevent it from overheating and recoil. With a cycle damage of 40.000 at Lvl 1 Mk1, you should hide if your enemy has 3 of these on a Fury. This weapon has been balanced by it’s reload.

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Typhoon Concept


Level/League requirement: Level 20 / Silver League III
Price: 2500 Gold

Arbalest 2.0[]

Hardpoint: Light
Type: Energy/Splash
Damage: 250.000
Range: 1100
Clip size: 1
Reload: N/A (kek)
Smart Reload: False
Requires lock-on: False
Effective range: Infinite
Additional description: Arbalest 2.0 has to be added cuz pixonic (Ares and Hades why). Pixonic is going to add a bot that can beat Schutze 2.0 so why not add this weapon since you’re already throwing away every piece of balance there was in this game lmao. But I digress, Arbalest 2.0 is a light weapon that can only be mounted on one Hardpoint, putting it on more than one will cause the game to crash and delete your roblox account cuz lols. Arbalest 2.0 can pierce through Anciles and Physical shields cuz schutze. Arbalest 2.0 can only fire once before overloading your bot with something causing your bot to do something causing it to die.



help



Level/League requirement: Level -1 / Private League
Price: 1 Silver


Other[]

Map name: Deep Sea


Environmental Hazards:

  • Falling of the deep sea trench down into the abyss will cause your robot to combust by the immense water pressure.

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Deep Sea concept

Geology: “Deep Sea” takes place at a Underwater Research Facility near the edge of the Mariana Trench. One side of the map is dominated by a massive natural underwater wall, and on the other side there's a Deep Sea Trench which leads into the Dark Abyss of the Mariana Trench. At the center of the map there's a Underwater Research Facility with lots of corridors and rooms for bots to battle in. Right next to the Research Facility is the final resting place of a Military Submarine, this Submarine has been torn in half and can provide cover for light bots and midrangers.



Extra’s: Speed and Jump Abilities like Rush, Dash, Jump, Descend are not as efficient here as on other maps, this is due to water drag. So if your ability accelerates you up to 60 km/h, here it will only accelerate you up to 50 km/h, and your Jump range will be decreased from 60 meters to 40 meters.

”Deepsea” is a map made for Team Deathmatch but could be used for Domination and other Beacon centered Game Modes if tweaked enough.


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