War Robots Wiki
Register
Advertisement
Wiki-wordmark
THIS PAGE HAS BEEN LOCKED

ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE

Ptnh
Energysymbol
Main article: Equipment

Introduction

Weapons of the Energy type fire bursts of super-heated plasma, electrical ions or linear lasers. Energy weapons are line-of-sight weapons able to penetrate energy shields such as the mounted Ancile, the Carnage's or Haechi's built-in shields, or the Fujin's Sentry Mode shield. They do not penetrate physical shields like the Ecu or the built-in shields, such as the Lancelot (although they do inflict damage upon such shields like any other weapon).

This section also houses the Zeus and Scourge, which requires a target lock to fire. These don't fall into the Homing Missiles category (even though they need target lock) because of the fact that they bypass energy shields, and that the projectiles cannot hone in on the target.

The Ember, Igniter and Blaze are specialized weapons with the ability to penetrate both types of shields.

Shielding effectiveness

Physical shields: Energy weapons do not have any special effectiveness against physical shielding. Exclusively energy-based setups must destroy the enemy's entire physical shield before they can attack the opponent's hull, assuming they're firing head-on at the physical shield the entire time.

Energy shields: Energy weapons can bypass energy shielding entirely, however they do not deal damage to the shield while doing so.

Aegis shields: Energy weaponry does not have any advantages over Aegis shielding and they must chip away at the Aegis barrier's health before they can deal damage to the robot inside.

Standard Weapons

The ‘Standard’ series of energy weapons are energy weapons without any notable changes-basic bolts of plasma or lightning charges, without any special attributes that make them too unique. The Magnum, Quarker, Atomizer and Nucleon are exceptions, as they have infinite ammunition, however they have normal projectiles so they count as ‘Standard’.

Light


Medium


Heavy

Beta

Alpha

Damage-accumulating Weapons

This is a fanmade category of weapons, as from attributes alone they would be the same as standard energy weaponry. However, these weapons are special as their damage value can change. Every consecutive amount of shots in a burst in a fixed amount of shots will gain an increased amount of damage. As an example, Blight has a damage accumulation cycle of 3 shots. If fired in a burst, the first shot will deal 100% of normal damage, the second will deal 150% and the third 200%. This resets and repeats after the damage accumulation cycle ends.

Light


Medium


Heavy

Beta

Alpha

Close Combat Weapons

Close Combat

Close Combat energy weapons are energy weapons with a special attribute that separates them from all other energy weapons-Close Combat. This attribute means that the damage done by these weapons at about half their maximum range will either be multiplied or decreased depending on how far away the robot wielding them is from their target.


Light


Medium


Heavy

Beta

Alpha


Chain Weapons

Chain Damage

Chain weapons have the unique ability to chain their shots onto enemies within a certain radius of the previous target. However, for every chain, there is a fixed reduction in damage for the next chain. However, as the reduction in damage is percentage-based, it will never be possible to reach 0% damage. Chains from chain energy weaponry cannot link back onto an enemy that has been dealt damage to by the same shot again.


Medium


Alpha


Root Weapons

Root

Root energy weapons are unique as they can accumulate a certain amount of the lock-down effect on enemies they hit. Once these certain amounts of lock-down accumulation reach 100%, the enemy will be locked-down for a certain amount of time, preventing them from moving. However, the lock-down is temporary and in addition the victim will gain a certain amount of lock-down immunity after their lock-down expires, preventing them from being locked-down again for the duration of the immunity.


Light


Medium


Heavy

Corrosion Weapons

Damage Over Time

Corrosion energy weaponry have the unique ability to apply DoT to enemies they hit. This means that the accusative of the shots will get a DoT stack for every shot that hits them, causing them to take a certain amount defense-system bypassing damage every second for every single DoT stack for the duration of the stack. While the DoT damage is usually marginal by itself, the amount of projectiles can really add up and DoT can end up contributing a significant fraction of overall damage to the enemy.

Light

Medium

Heavy

Beta

Alpha

Area Damage Weapons

Area Damage

More commonly known the the War Robots community as 'special weaponry', area damage energy weapons are special, even amongst sub-categories of energy weapons. This is because area damage energy weapons do not follow the same shielding effectiveness as any other kind of energy weapon because they are capable of dealing area damage, akin to splash damage weaponry. This allows them to bypass physical shielding while still dealing damage to the physical shield, unlike other kinds of energy weapons.


Light


Medium


Heavy

Special Corrosion Weapons

Damage Over Time

This category is strictly created by the fanbase alone, as from attributes alone these weapons would fall into the normal 'Corrosion' category of energy weapons, as they can apply corrosion to enemies. However, the weapons that are special corrosion weapons actually follow the same guidelines as area damage energy weaponry, allowing them too to bypass physical shielding.

Light

Medium

Heavy

See also

Advertisement