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…It could be your source of light in the dark, or it could turn your adversaries to charcoal… – in-game description



Introduction

The Ember is a close-range (up to 350 meters) heavy special weapon.

Strategy

The Ember is a special weapon because it‘s the only weapon so far that can bypass both built-in or mounted Anciles and physical shields (Ecus). The Ember also damages physical shields. This is a dangerous weapon due to it's very high DPS and the fact that its flames act as both explosive (splash) and plasma (energy) projectiles.

Although the Ember is a great weapon, a major drawback is that the Ember's firing speed, compared to other weapons, is very slow, taking quite long to empty. This weapon isn't great to counter dash robots, however, it can bypass their shields and its large spread usually guarantees damage. It is also not ideal to counter fast, light robots such as Stalker.

Mounting Options

A good place to mount this weapon is on the Carnage, Raijin, Fury, or the Inquisitor. It is not uncommon for players to mount an Ember or two on other robots with heavy hardpoints. The Carnage can utilize the Ember well, using the Rush ability to quickly get into the 350 meter range of the Ember. The Raijin receives a 30% damage increase when using the Bastion ability, allowing it to have the firepower of 2.6 Embers, along with a physical shield, but at the cost of being stationary. The Fury can wield 3 of them for tremendous firepower. The Inquisitor can utilize the weapon with the Descend ability to quickly take out opponents without fear of retaliation. Lastly, using 4 Embers on the Butch is not advised as the cooldown time of the Quick Draw ability is twice as long as the unload time of the Ember.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 5465 54650 5465 3643

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 6107 61070 6107 4071
3 200,000 12 hours 6750 67500 6750 4500
4 400,000 1 day 7393 73930 7393 4929
5 2,000,000 2 days 8036 80360 8036 5357
6 4,000,000 4 days 9000 90000 9000 6000
7 6,000,000 6 days 9964 99640 9964 6643
8 11,000,000 7 days 10928 109280 10928 7285
9 17,000,000 8 days 11903 119030 11903 7935
10 32,000,000 9 days 13178 131780 13178 8785
11 43,000,000 10 days 14464 144640 14464 9643
12 55,000,000 11 days 15750 157500 15750 10500
Cost Time
Totals 170,700,000 58 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of 30 liters of fuel.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 6556.968 65570 6557 4371

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 7328 73280 7328 4885
3 200,000 12 hours 8100 81000 8100 5400
4 400,000 1 day 8871 88710 8871 5914
5 2,000,000 2 days 9643 96430 9643 6429
6 4,000,000 4 days 10800 108000 10800 7200
7 6,000,000 6 days 11957 119570 11957 7971
8 11,000,000 7 days 13114 131140 13114 8743
9 17,000,000 8 days 14271 142710 14271 9514
10 32,000,000 9 days 15814 158140 15814 10543
11 43,000,000 10 days 17357 173570 17357 11571
12 55,000,000 11 days 18900 189000 18900 12600
Cost Time
Totals 170,700,000 58 days 17 hours


  • This table shows the damage of 30 liters of fuel.


Update History

Version Changes
4.3 Damage increased by 7%
4.0 Economy Changes (July 5):
Value (USD): $145⟶$100
Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.2.0 Weapon was added to the game


Poll

What balance change does the Ember need?
 
8
 
11
 
46
 
1
 
7
 

The poll was created at 08:03 on August 18, 2018, and so far 73 people voted.

Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
  • This is the only weapon that can bypass both Ancile and Physical shields