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Components



Heavy flamethrower, burning enemies out with a high-temperature mixture, from which neither physical nor energy shields will save. Effective only in close combat.
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$60

Experience?

19
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Ember
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 371 per liter

Manual

WeaponRange Range 350 meters

Automatic

WeaponReload Reload 5 seconds

Magazine

Capacity 200 liters

Area Damage

Unload 9.95 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Ember is a close-range (up to 350 meters) heavy special weapon. It is the heavy version of the Blaze and Igniter.

Strategy

The Ember has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has very high DPS for a heavy weapon.

However, the Ember shares the same weakness as Igniter and Blaze: These weapons are relatively ineffective against fast-moving targets, due to their slow projectile speed. On the other hand, a strength of flame weapons is the ability to bypass most types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.

The Ember can be paired up with an Blaze or Igniter for a setup that deals large amounts of damage at point-blank range, regardless of whether the target is shielded or not.

The Ember is devastating towards the Ancilot (Lancelot with Ancile) due to it penetrating its main advantage - heavy shielding. Any bot loaded full with Blaze, Igniters and/or Embers will usually take down an Ancilot extremely quickly (despite its huge health pool). However, by the time the player manages to get an Ember, they would be in the middle leagues, where the Ancilot is obsolete.

Robots using the Ember should be wary of the Erebus, due to the bot's ability to Suppress the target and then providing shielding for robots like the Crisis, which dominate in firepower but not health. If this happens, the commander should retreat immediately.

The Ember can be paired with lockdown weapons such as the Glory or Magnetar to help offset its weakness in slow projectile speed - a commander can immobilize targets for maximum effectiveness of the flamethrower weapons.

Pros and Cons

Pros

  • The special attribute allows penetration of both physical and energy barriers
  • High damage when within range
  • Short reload
  • Extremely good at sustained combat
  • Large damage overall

Cons

  • 350-meter maximum range makes it hard to start fighting
  • Slow projectile speed means it is easily evaded
  • Needs to empty entire clip in order to reload

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Ember
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
18 3 Heavy Energy 350 (AOE: 7) Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
200 1 9.95 5 0.05 20
4963
Cycle DPS
18221 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
371 74,200 7,457 4,963 1 1,083 216,600 21,769 14,488
412 82,400 8,281 5,512 2 1,100 220,000 22,111 14,716
453 90,600 9,106 6,060 3 1,117 223,400 22,452 14,943
516 103,200 10,372 6,903 4 1,135 227,000 22,814 15,184
557 111,400 11,196 7,452 5 1,152 230,400 23,156 15,411
618 123,600 12,422 8,268 6 1,168 233,600 23,477 15,625
681 136,200 13,688 9,110 7 1,186 237,200 23,839 15,866
763 152,600 15,337 10,207 8 1,203 240,600 24,181 16,094
805 161,000 16,181 10,769 9 1,221 244,200 24,543 16,334
907 181,400 18,231 12,134 10 1,246 249,200 25,045 16,669
990 198,000 19,899 13,244 11 1,272 254,400 25,568 17,017
1,083 216,600 21,769 14,488 12 1,297 259,400 26,070 17,351
MK 3 Level 1 1,362 272,400 27,377 18,221
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Audio

Firing

Hitting Target

Update History

Version Changes
8.7.0 Damage increased by 25%
7.9.0 Ammo capacity reduced : 200 -> 150 (liters)

AoE radius increased : 7 -> 9 (meters)

The above changes is not implemented and voided. The ammo capacity and AoE radius of all types of flamethrowers (Blaze, Igniter, Ember) now remain unchanged from version 6.8.0.

6.8.0 Damage increased by 10%
6.4.6 Damage increased by 25%
6.3.0 Damage increased by 5%
Bug fix: Weapon no longer fires at extremely slow speeds if turned fast enough
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶150,000/60
3 day; 950,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 7%
4.0.0 Value (USD): $145⟶$100
Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.2.0 Weapon was added to the game

Poll


Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
  • An ember is a tiny, glowing piece of ash rising from a fire.
  • The Ember is the only weapon that does not have a reload animation
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
  • Only this weapon, the Igniter, Blaze, Scald, Scorcher, Incinerator, Toxin, Venom, Bane, Cudgel, Mace, Hammer, Ksiphos, Labrys and Cestus can bypass both Ancile and Physical shields. From Pixonic they are considered as special weapons.
  • The Blaze, Igniter, Ember, Toxin, Venom, Bane, Evora and Veyron have the lowest shot interval (highest rate of fire) in the game.
  • This, Blaze, and the Igniter are named after things that are fire-based.

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