FANDOM


Wiki-wordmark
TextH
Avth
Components


…It could be your source of light in the dark, or it could turn your adversaries to charcoal… – in-game description



Introduction

The Ember is a close-range (up to 350 meters) heavy special weapon.

Strategy

The Ember is a special weapon because it‘s the only weapon so far that can bypass both built-in or mounted Anciles and physical shields (Ecus). The Ember also damages physical shields. This is a dangerous weapon due to it's very high DPS and the fact that its flames act as both explosive (splash) and plasma (energy) projectiles.

Although the Ember is a great weapon, a major drawback is that the Ember's firing speed, compared to other weapons, is very slow, taking quite long to empty. This weapon isn't great to counter dash robots, however, it can bypass their shields and its large spread usually guarantees damage. It is also not ideal to counter fast, light robots such as Stalker.

Mounting Options

A good place to mount this weapon is on the Carnage, Raijin, Fury, or the Inquisitor. It is not uncommon for players to mount an Ember or two on other robots with heavy hardpoints. The Carnage can utilize the Ember well, using the Rush ability to quickly get into the 350 meter range of the Ember. The Raijin receives a 30% damage increase when using the Bastion ability, allowing it to have the firepower of 2.6 Embers, along with a physical shield, but at the cost of being stationary. The Fury can wield 3 of them for tremendous firepower. The Inquisitor can utilize the weapon with the Descend ability to quickly take out opponents without fear of retaliation. Lastly, using 4 Embers on the Butch is not advised as the cooldown time of the Quick Draw ability is twice as long as the unload time of the Ember.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 5100 51000 5100 3400

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 5700 57000 5700 3800
3 200,000 12 hours 6300 63000 6300 4200
4 400,000 1 day 6900 69000 6900 4600
5 2,000,000 2 days 7500 75000 7500 5000
6 4,000,000 4 days 8400 84000 8400 5600
7 6,000,000 6 days 9300 93000 9300 6200
8 11,000,000 7 days 10200 102000 10200 6800
9 17,000,000 8 days 11110 111100 11110 7407
10 32,000,000 9 days 12300 123000 12300 8200
11 43,000,000 10 days 13500 135000 13500 9000
12 55,000,000 11 days 14700 147000 14700 9800
Cost Time
Totals 170,700,000 58 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of 30 liters of fuel.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 6120 61200 6120 4080

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 6840 68400 6840 4560
3 200,000 12 hours 7560 75600 7560 5040
4 400,000 1 day 8280 82800 8280 5520
5 2,000,000 2 days 9000 90000 9000 6000
6 4,000,000 4 days 10080 100800 10080 6720
7 6,000,000 6 days 11160 111600 11160 7440
8 11,000,000 7 days 12240 122400 12240 8160
9 17,000,000 8 days 13320 133200 13320 8880
10 32,000,000 9 days 14760 147600 14760 9840
11 43,000,000 10 days 16200 162000 16200 10800
12 55,000,000 11 days 17640 176400 17640 11760
Cost Time
Totals 170,700,000 58 days 17 hours


  • This table shows the damage of 30 liters of fuel.


Update History

Version Changes
4.0 Economy Changes (July 5):
Value (USD): $145⟶$100
Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.2.0 Weapon was added to the game


Poll

What balance change does the Ember need?
 
0
 
0
 
4
 
0
 
0
 

The poll was created at 08:03 on August 18, 2018, and so far 4 people voted.


Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
  • This is the only weapon that can bypass both Ancile and Physical shields