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…It could be your source of light in the dark, or it could turn your adversaries to charcoal… – in-game description



Introduction

The Ember is a heavy special weapon.

Strategy

The Ember is a special weapon because it‘s the only weapon so far that can bypass both built-in or mounted Anciles and physical shields (Ecus). The Ember also damages physical shields. This is a dangerous weapon due to it's very high DPS and the fact that its flames act as both explosive (splash) and plasma (energy) projectiles.

Although the Ember is a great weapon, a major drawback is that the Ember's firing speed, compared to other weapons, is very slow, taking quite long to empty. This weapon isn't great to counter dash robots, however, it can bypass their shields and its large spread usually guarantees damage. It is also not ideal to counter fast, light robots such as Stalker.

Mounting Options

A good place to mount this weapon is on the Carnage, Raijin, Fury, or the Inquisitor. It is not uncommon for players to mount an Ember or two on other robots with heavy hardpoints. The Carnage can utilize the Ember well, using the Rush ability to quickly get into the 350 meter range of the Ember. The Raijin receives a 30% damage increase when using the Bastion ability, allowing it to have the firepower of 2.6 Embers, along with a physical shield, but at the cost of being stationary. The Fury can wield 3 of them for tremendous firepower. The Inquisitor can utilize the weapon with the Descend ability to quickly take out opponents without fear of retaliation. Lastly, using 4 Embers on the Butch is not advised as the cooldown time of the Quick Draw ability is twice as long as the unload time of the Ember.


Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
1 5100 10,000 Components 5100 51000 3400
  • This table shows the damage of 30 liters of fuel.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 5700 20,000 11 minutes 5700 57000 3800
3 6300 (+11%) 40,000 1 hour 6300 63000 4200
4 6900 (+10%) 80,000 2 hours 6900 69000 4600
5 7500 (+9%) 400,000 8 hours 7500 75000 5000
6 8400 (+12%) 800,000 17 hours 8400 84000 5600
7 9300 (+11%) 1,600,000 1 day 9 hours 9300 93000 6200
8 10200 (+10%) 3,000,000 1 day 18 hours 10200 102000 6800
9 11110 (+9%) 6,000,000 2 days 2 hours 11110 111100 7407
10 12300 (+11%) 10,000,000 2 days 13 hours 12300 123000 8200
11 13500 (+10%) 16,000,000 3 days 11 hours 13500 135000 9000
12 14700 (+9%) 26,000,000 4 days 18 hours 14700 147000 9800
  • This table shows the damage of 30 liters of fuel.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 6120 500 Au 6120 61200 4080
  • This table shows the damage of 30 liters of fuel.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 6840 20,000 11 minutes 6840 68400 4560
3 7560 (+11%) 40,000 1 hour 7560 75600 5040
4 8280 (+10%) 80,000 2 hours 8280 82800 5520
5 9000 (+9%) 400,000 8 hours 9000 90000 6000
6 10080 (+12%) 800,000 17 hours 10080 100800 6720
7 11160 (+11%) 1,600,000 1 day 9 hours 11160 111600 7440
8 12240 (+10%) 3,000,000 1 day 18 hours 12240 122400 8160
9 13320 (+9%) 6,000,000 2 days 2 hours 13320 133200 8880
10 14760 (+11%) 10,000,000 2 days 13 hours 14760 147600 9840
11 16200 (+10%) 16,000,000 3 days 11 hours 16200 162000 10800
12 17640 (+9%) 26,000,000 4 days 18 hours 17640 176400 11760
  • This table shows the damage of 30 liters of fuel.


Update History

Version Changes
3.2.0 Weapon was added to the game

Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.