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Dragoon   Dragon Dragoon

Components



Heavy energy weapon for medium range. One of the most dangerous weapon systems thanks to its combination of high damage, range, and quick reload
— in-game description



<< PREV 36 Dragoon NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$60

Experience?

20
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Dragoon
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 5,455 per plasmoid

Manual

WeaponRange Range 600 meters

Automatic

WeaponReload Reload 12 seconds Icn info for user popup

Reload While Firing

Capacity 4 plasmoids Icn info for user popup
Unload 3 seconds Icn info for user popup
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Dragoon is a mid-range (up to 600 meters) heavy energy weapon.

Strategy

The Dragoon is a mid-range plasma weapon and the heavy version of the light Marquess and medium Hussar.

The Dragoon fires up to 4 plasmoids per clip (5 in a burst) at 600 meters range and the ability to bypass energy shields (excluding Aegis and Absorber). Each shot takes 3 seconds to charge.

The Dragoon is best used at mid- to long-range since it has a relatively slow reload time.

This weapon pairs perfectly with the Hussar and Marquess, and can also be effective when paired up with Scourges or Sparks as they share the same range and damage type. The Pulsar also pairs well due to having the same qualities as the aforementioned weapons, with the added benefit of being able to immobilize enemies

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Large damage per plasmoid
  • Reloads while firing
  • 600m range allows mid-range shootdowns

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialised brawling weapons
  • Must expose robot for a long time to maximize damage potential
  • Needs time to charge up fully

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Dragoon
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
36 3 Heavy Energy 600 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
4 1 6 12 1 1
1818
Cycle DPS
6417 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
5,455 32,730 5,455 1,818 1 15,564 93,384 15,564 5,188
6,001 36,006 6,001 2,000 2 15,797 94,782 15,797 5,266
6,601 39,606 6,601 2,200 3 16,034 96,204 16,034 5,345
7,261 43,566 7,261 2,420 4 16,275 97,650 16,275 5,425
7,987 47,922 7,987 2,662 5 16,519 99,114 16,519 5,506
8,785 52,710 8,785 2,928 6 16,767 100,602 16,767 5,589
9,664 57,984 9,664 3,221 7 17,018 102,108 17,018 5,673
10,630 63,780 10,630 3,543 8 17,273 103,638 17,273 5,758
11,693 70,158 11,693 3,898 9 17,532 105,192 17,532 5,844
12,863 77,178 12,863 4,288 10 17,795 106,770 17,795 5,932
14,149 84,894 14,149 4,716 11 18,062 108,372 18,062 6,021
15,564 93,384 15,564 5,188 12 18,333 109,998 18,333 6,111
MK 3 Level 1 19,250 115,500 19,250 6,417
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History

Version Changes
9.7 Damage increased by 10%
9.0 Damage increased by 10%
8.7.0 Damage increased by 35%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶150,000/60
3 day; 950,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 New alternative model: Dragon Dragoon (Lunar New Year 2020)
5.6.0 Damage increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 3%
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Value (USD): $145⟶$100
Total Upgrade Cost: 89,516,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 28 days 19 hours 40 minutes⟶58 days 17 hours
3.6.0 Weapon was added to the game

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Trivia

  • The term "dragoon" came from a cavalry regiments in the British army.
  • It takes players [new info needed] days, [new info needed] hours, and [new info needed] million silver to obtain this weapon (creating 3-day packs of 230 with all 6 slots active).
  • The Dragoon shares the same base damage as an equivalent level Redeemer at all levels.
  • Unlike the normal Dragoon, the Dragon Dragoon has a distinctively different firing noise and fires a yellow plasma bolt, similar to the Magnum and Taran projectiles.

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