…One of the most durable light robots… – in-game description


The Destrier is a Light Robot with 2 light hardpoints.

It is the starting robot for new pilots.


The Destrier can make a decent robot for novices when equipped with dual punishers. However, it will become obsolete as it lacks the firepower and HP to be competitive

This robot is good at flanking and capturing beacons, but can also be used for head-on assault provided the opposing force is outnumbered or outgunned. 

Possible Setups

These setups are recommended for the Destrier:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types  Light Slot 
#Slots  x2
Setup 1 
Setup 2 

Mid-Range (500-600m)

Slot Types  Light Slot 
#Slots  x2
Setup 2 

Long Range (800-1,100m)

Slot Types  Light Slot 
#Slots  x2
Setup 1 


The Destrier ,being a starter robot, becomes obsolete quickly? However, using two Punishers very early on in most cases will be the optimal choice as they are good weapos for beginners to get used to. Spirals can also be used early for newcomers to get used to the lock-on feature. Molots feature more range than Punishers, with the cost of less damage. Lastly, Pinatas can be used for that extra burst damage. However, due to the price of this weapon, its advisable to invest in a superior robot before purchasing a Pinata.

Not Recommended

  • The use of long range weaponry due to there being better sniping platforms later. For example, the medium silver robots (Golem, Vityaz, and Patton).
  • The use of more valuable equipment because of there are better platforms for these equipment.

Base Stats

Health Speed (km/h)
1 75,000 Ag 44,000 42

For Robots purchased before Version 4.0, upgrade times may be found here .

Upgrade Details


LevelCost AgHealthSpeedTime
2 10,000 47,000 43 5 minutes
3 20,00050,00045 30 minutes
440,00053,000471 hour
5200,00056,000484 hours
6400,00060,000508 hours
7800,00064,0005217 hours
81,500,00068,0005321 hours
93,000,00072,000551 day
105,000,00077,000551 day 7 hours
118,000,00082,000551 day 18 hours
1213,000,00087,000552 days 9 hours
Total31,970,000+43,000+138 days 13 hours 35 minutes

Mark II

Level Cost Health Speed (km/h)
1 500 Au 52,800 42

LevelCost AgHealthSpeedTime
2 10,000 56,400 43 5 minutes
3 20,00060,00045 30 minutes
440,00063,600471 hour
5200,00067,200484 hours
6400,00072,000508 hours
7800,00076,8005217 hours
81,500,00081,6005321 hours
93,000,00086,400551 day
105,000,00092,400551 day 7 hours
118,000,00098,400551 day 18 hours
1213,000,000104,400552 days 9 hours
Total31,970,000+51,600+138 days 13 hours 35 minutes

Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 16,565,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 4 days 7 hours⟶8 days 13 hours 35 minutes
2.8.0 New skin (Parade)
2.0 New design
0.6.3 Speed at level 4 is increased by 10%.
0.3.0 Top speed increased by 6.5%.
Speed growth rate of 10-15% at levels 1-2.
0.1.0 Robot was added to the game

Design prior to 2.8.0

Paint Jobs Available For Purchase


  • All players start the game with a Destrier equipped with its default Spiral and Molot.
  • Its name is a reference to a medieval warhorse known as a Destrier.
  • A Destrier slightly resembles the ED-209 from RoboCop. However, it is unknown if this is intentional.
  • The Destrier has a paintjob called Parade.
  • Destrier has had several redesigns over the years, appearing very different now than it once did.