“…Equipped with a jump drive. Perfect for capturing beacons and flanking enemies…” – in-game description
The Cossack is a Light Robot with 1 medium hardpoint and the jump ability. Having the second fastest base speed in the game, it can dodge long range sniper fire and weave in and out to capture beacons with ease.
The Cossack’s jump ability is shared with only the Heavy Griffin and the Medium Rogatka. The Cossack is an ideal robot for capturing beacons. This is due to its speed and ability to jump. However, its low health makes the robot vulnerable to heavy weapons that damage near-instantly such as the Thunder or the Trebuchet.
Overall, the Cossack is a great robot to use to gain a tactical advantage against campers. The ability to both capture beacons and defend itself makes the Cossack a welcome part of any team, any Tier.
- When equipped with an Ecu, It will be able to shield itself from fire, more specifically, sniper fire. This allows the Cossack to become an amazing beacon capturer but loses the ability to defend itself.
- When upgraded to level 9, the Cossack is the second fastest robot (tied with the German Gepard) at 58 mph, only a leveled up Stalker or Gareth is faster. However jumping is faster than walking, which means that a jumping Cossack always travels faster than Gepard.
- A Taran is the ideal weapon for beacon capturing and Hit-And-Run attacks, allowing the pilot to rain down plasma and then quickly escape.
- Cossack translates to horseman, or cavalry in Russian.
- Cossack’s head strongly resembles Russian attack helicopter Mil Mi-24 “Hind” (except Mi-24A).
|10||4,000,000||69,000||58||1 days 4 hours|
|11||8,000,000||73,000||58||1 days 12 hours|
|12||15,000,000||78,000||58||2 days 2 hours|
|Total||31,585,000||78,000||58||8 days 10 hours 5 minutes|