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“ | Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$40 |
Experience? |
16 |
Type | |
Hardpoint? |
Medium |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 4,120 per energy round | ||
Range | 500 meters | ||
Reload | 9 seconds | ||
Capacity | 5 energy rounds | ||
Unload | 2 seconds |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
140,000 | 460,000 |
Components | Components |
80 | 230 |
Introduction[]
The Corona is a close to mid-range (up to 500 meters, with a 80-meter optimal range) medium energy weapon.
Strategy[]
The Corona is an energy shotgun and a medium version of the light Halo and heavy Glory.
The Corona is similar to the Storm, however each of the Corona's projectiles can root (lock down) a target by adding to the root threshold. The higher the Corona's level, the more effective it is at locking down opponents. However, if the projectiles from the Corona or any Lockdown weapon do not hit the target for one second or longer, the root threshold starts to deplete slowly.
The Corona has high burst DPS (Damage Per Second) at close range and can bypass energy shielding. Due to the large horizontal energy arc it is possible to hit multiple targets.
The key difference between the Halo, Corona and Glory when compared to the Magnetar and Pulsar is energy shotguns are far less accurate from a distance but deal far more damage at close range.
The Halo, Corona, and Glory's immobilization ability has several important uses. Immobilizing enemy robots helps in targeting, it allows you or your team more time to capture beacons, and can assist in escaping dangerous situations.
The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Orkan, Igniter, Exodus, or Ember can allow you to quickly eliminate rooted enemies with splash damage having a great effect on closely packed and immobilized bots. Lastly, using strong energy weapons such as the Taran, Dragoon or Redeemer can make full use of the Corona's energy based damage.
Pros and Cons[]
Pros
- Quick rate-of-fire for high burst DPS
- Energy-based projectiles allows gun to bypass energy shielding
- Shots catch on Aegis shields which quickly depletes them due to projectile spread
- Can immobilize enemies
- Huge damage at close range (300 meters or less)
- Reload-while-firing
Cons
- Bullet spread prevents weapon from reaching maximum damage capacity at max range (500 meters)
- Mediocre damage at 300-500 meters
- Ineffective against physical shields
- Slow reload time
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
4,120 | 28,840 | 8,011 | 2,289 | 1 | 11,540 | 80,780 | 22,439 | 6,411 |
4,400 | 30,800 | 8,556 | 2,444 | 2 | 11,820 | 82,740 | 22,983 | 6,567 |
4,940 | 34,580 | 9,606 | 2,744 | 3 | 11,960 | 83,720 | 23,256 | 6,644 |
5,500 | 38,500 | 10,694 | 3,056 | 4 | 12,100 | 84,700 | 23,528 | 6,722 |
6,040 | 42,280 | 11,744 | 3,356 | 5 | 12,360 | 86,520 | 24,033 | 6,867 |
6,600 | 46,200 | 12,833 | 3,667 | 6 | 12,640 | 88,480 | 24,578 | 7,022 |
7,140 | 49,980 | 13,883 | 3,967 | 7 | 12,800 | 89,600 | 24,889 | 7,111 |
7,960 | 55,720 | 15,478 | 4,422 | 8 | 12,920 | 90,440 | 25,122 | 7,178 |
8,660 | 60,620 | 16,839 | 4,811 | 9 | 13,200 | 92,400 | 25,667 | 7,333 |
9,620 | 67,340 | 18,706 | 5,344 | 10 | 13,460 | 94,220 | 26,172 | 7,478 |
10,440 | 73,080 | 20,300 | 5,800 | 11 | 13,620 | 95,340 | 26,483 | 7,567 |
11,540 | 80,780 | 22,439 | 6,411 | 12 | 13,740 | 96,180 | 26,717 | 7,633 |
MK 3 Level 1 | 14,440 | 101,080 | 28,078 | 8,022 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Effect Accumulation[]
MK 1 | Level | MK 2 | ||||||||
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Effect accumulation % | Burst effect accumulation % | Effect accumulation % | Burst effect accumulation % | |||||||
63.00 | 88.20 | 1 | 100.00 | 140.00 | ||||||
64.00 | 89.60 | 2 | 100.00 | 140.00 | ||||||
65.00 | 91.00 | 3 | 100.00 | 140.00 | ||||||
67.00 | 93.80 | 4 | 100.00 | 140.00 | ||||||
69.00 | 96.60 | 5 | 100.00 | 140.00 | ||||||
71.00 | 99.40 | 6 | 100.00 | 140.00 | ||||||
77.00 | 107.80 | 7 | 100.00 | 140.00 | ||||||
79.00 | 110.60 | 8 | 100.00 | 140.00 | ||||||
84.00 | 117.60 | 9 | 100.00 | 140.00 | ||||||
89.00 | 124.60 | 10 | 100.00 | 140.00 | ||||||
95.00 | 133.00 | 11 | 100.00 | 140.00 | ||||||
100.00 | 140.00 | 12 | 100.00 | 140.00 | ||||||
MK 3 Level 1 | 100.00 | 140.00 |
Accuracy By Distance[]
Below is the average percentage (%) of particles (per energy round) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
---|---|
50 meters or less | 100% |
100 meters | 74% |
150 meters | 47% |
200 meters | 39% |
250 meters | 30% |
300 meters | 27% |
350 meters | 21% |
400 meters | 20% |
450 meters | 16% |
500 meters | 7% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Update History[]
Version | Changes |
---|---|
9.3.0 | New ultimate edition: ULTIMATE Corona |
8.7.0 | Damage increased by 25% |
7.9.0 | Damage increased by 10% |
7.0.0 | Reload interval 2 → 1.8 sec |
6.8.0 | Effect accumulation per shot increased by 5% |
6.3.0 | Damage decreased by 10% |
6.0.1 | Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80 3 day; 530,000/170⟶460,000/230 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours Price changed from 7,500 gold → 5,000 gold |
5.8.0 | Reload interval increased from 1 second → 2 seconds Damage increased by 5% |
5.7.0 | Now roots enemies after a certain number of projectile hits (rather than random activation) |
5.4.0 | New alternative model: Yan-di Corona (Yan-di Showdown 2019) |
5.0.0 | Reload time per energy round decreased from 1.4 seconds → 1 second Rate of fire increased from 1.4 rps (rounds per second) → 2 rps |
4.8.0 | Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
4.7.0 | Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes |
4.5.0 | Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours Now available for 7,500 gold (can still be produced via Workshop 2.0) |
4.3.0 | Damage increased by 15% |
4.2.0 | Weapon was added to the game |
Poll[]
Trivia[]
- As of Update 5.0, the Corona has the same rate of fire as its light counterpart, the Halo.
- The Corona has a special variant (Yan-di Corona) that was able to be won during the Yan-di Showdown event.
- Currently, there is a bug that causes the Corona to reload much slower on the test server.
- This weapon became a meme because it shared its name with a virus which caused a worldwide pandemic in early 2020 called the Corona Virus.
- Moreover, the weapon causes the Lockdown effect, which is the name of the measure taken by Governments worldwide to stop any further spread of the virus.
- Some players even wanted a new weapon called the Vaccine to be implemented into War Robots as a counter to the Corona.
- However, as of 2023, the pandemic is mostly gone. So the aforementioned meme has been forgotten and is now outdated.
Audio[]
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