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…Heavy medium-range missile system. Missiles overcome most obstacles and are effective against even fast, maneuverable enemies… – in-game description


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Introduction

The Chimera is a mid-range (up to 600 meters) heavy homing missile weapon.

Strategy

The Chimera should be played similarly to the Hydra and the Spiral, by sticking to cover and staying out of line of sight, due to the fact that this is neither a weapon for sniping or brawling. The slow rate of fire, low damage and long reload means that the weapon is not useful for prolonged battles against robots with either physical or energy shields, as they can't bypass either. Instead, picking out targets with no shields and no way of dodging the rockets allows this weapon to maximize it's damage output.

The Chimera is also hampered if it is played in singles, as it doesn't deal enough damage to have a noticeable effect on stronger robots. Instead, by using it in doubles or with Hydras and Spirals (as these weapons have a synergistic bond with the Chimera), you can increase your maximum damage output to have a significant effect on opponents armor - and morale.

Robots with less equivalent firepower than any of these robots are not recommended, as you will only be considered a nuisance, rather than an actual threat.

Examples of this would include using a Boa with Chimera and Hydra, because, while Boa has excellent durability, it does not really have much firepower compared to other robots, so it's not recommended.

One last thing. If the enemy team is running a lot of Descend/Stealth or Dash Robots as their first robots, eliminate them first before bringing out the Chimera builds, as said builds won't have much effect on these types of robots.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components/
5,000 Au
1150 10350 1990 602

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 3 hours 30 minutes 1260 11340 2181 659
3 200,000 6 hours 1390 12510 2406 727
4 400,000 12 hours 1530 13770 2648 801
5 2,000,000 18 hours 1680 15120 2908 879
6 3,000,000 1 day 1850 16650 3202 968
7 4,000,000 2 days 2030 18270 3513 1062
8 8,000,000 3 days 2230 20070 3860 1167
9 13,000,000 4 days 2450 22050 4240 1282
10 25,000,000 5 days 2690 24210 4656 1408
11 35,000,000 6 days 2960 26640 5123 1549
12 45,000,000 7 days 3250 29250 5625 1701
Cost Time
Totals 135,700,000 29 days 15 hours 30 minutes


  • This table shows the damage for each individual missile.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1380 12420 2388 722

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 3 hours 30 minutes 1512 13608 2617 791
3 200,000 6 hours 1668 15012 2887 873
4 400,000 12 hours 1836 16524 3178 961
5 2,000,000 18 hours 2016 18144 3489 1055
6 3,000,000 1 day 2220 19980 3842 1162
7 4,000,000 2 days 2436 21924 4216 1275
8 8,000,000 3 days 2676 24084 4632 1400
9 13,000,000 4 days 2940 26460 5088 1538
10 25,000,000 5 days 3228 29052 5587 1689
11 35,000,000 6 days 3552 31968 6148 1859
12 45,000,000 7 days 3900 35100 6750 2041
Cost Time
Totals 135,700,000 29 days 15 hours 30 minutes


  • This table shows the damage for each individual missile.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0 Weapon was added to the game


Poll

What balance change does the Chimera need?
 
108
 
8
 
9
 
13
 
7
 

The poll was created at 08:07 on August 18, 2018, and so far 145 people voted.


Trivia

  • The Chimera is a fire-breathing beast from Greek mythology that had the head of a lion, The head of a goat, and the head of a snake.
  • The Chimera is one of only two heavy guided missile launchers, the other being the Thermite.
  • The Chimera is one of the few weapons not to have a reload animation