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Introduction[]
A robot is a large, armed, walking war machine, which players use to battle for dominance over a battlefield. Each robot belongs to one of three weight classes; light, medium or heavy. Robots come in a multitude of configurations varying in size, shape, speed, durability, special active or built-in abilities, and more. Most of these robots have confirmed Factions, which are the group which these robots belong to (according to official lore).
Each robot has a fixed number and type of equipment hardpoints (a maximum of 4 total). There are 3 types of hardpoints: light, medium, and heavy. A piece of equipment can only be fitted to the corresponding hardpoint type. The number and type of hardpoints cannot be changed.
Most robots require the player to reach a certain level before the robots become available for purchase. To reach a higher level, the player needs to gain experience.
List of Robots[]
ID | Name |
Cost | Class |
Max Speed |
Max HP |
Physical Shield (Max) |
Energy Shield (Max) |
Light Slots |
Medium Slots |
Heavy Slots |
Total Slots |
Tier |
---|---|---|---|---|---|---|---|---|---|---|---|---|
87 | Angler | ~ | Medium | 56 | 281,900 | ~ | ~ | 3 | 0 | 1 | 4 | 4 |
49 | Ao Guang | 6500 | Medium | 45+ | 144,000* | ~ | ~ | 0 | 3 | 0 | 3 | 3 |
50 | Ao Jun | 14000 | Medium | 45+ | 192,000 | ~ | ~ | 0 | 0 | 2 | 2 | 4 |
48 | Ao Qin | 4000 | Medium | 50+ | 168,000 | ~ | ~ | 4 | 0 | 0 | 4 | 2 |
45 | Ares | 14000 | Medium | 60- | 147,600 | ~ | ∞* | 2 | 2 | 0 | 4 | 4 |
55 | Behemoth | 14000 | Medium** | 42- | 300,000 | ~ | ~ | 0 | 0 | 4* | 4* | 4 |
42 | Blitz | 12000 | Medium* | 55+ | 201,000 | ~ | 78,000* | 4 | 0 | 0 | 4 | 4 |
18 | Boa | Medium | 42 | 244,800 | ~ | ~ | 0 | 1 | 1 | 2 | 1 | |
51 | Bolt | 500 | Medium* | 55^ | 120,000 | ~ | ~ | 3 | 0 | 0 | 3 | 1 |
15 | Bulgasari | 7500 | Medium** | 45^ | 228,000 | 278,400 | ~ | 0 | 3 | 0 | 3 | 3 |
38 | Bulwark | 9500 | Medium** | 45 | 228,000 | 202,000 | 136,800* | 0 | 0 | 2 | 2 | 4 |
2 | Butch | 5000000 | Heavy | 43 | 244,200 | ~ | ~ | 0 | 0 | 4* | 4* | 2 |
27 | Carnage | 2500 | Medium | 40+ | 145,200 | ~ | 89,000 | 0 | 0 | 2 | 2 | 2 |
61 | Cerberus | 7500 | Medium | 58 | 144,000 | ~ | 41,400* | 0 | 2 | 1 | 3 | 3 |
7 | Cossack | 75000 | Light | 58^ | 93,600 | ~ | ~ | 0 | 1 | 0 | 1 | 1 |
93 | Crisis | Medium | 55 | 150,000 | ~ | ~ | 0 | 0 | 4 | 4 | 4 | |
71 | Demeter | Medium | 55* | 154,000 | ~ | ∞* | 0 | 3 | 0 | 3 | 4 | |
6 | Destrier | 75000 | Light | 55 | 104,400 | ~ | ~ | 2 | 0 | 0 | 2 | 1 |
3 | Doc | 1700000 | Medium | 51 | 205,200 | ~ | ~ | 0 | 4* | 0 | 4* | 2 |
77 | Erebus | Heavy | 47 | 176,400 | ~ | ~ | 0 | 0 | 3 | 3 | 4 | |
74 | Fafnir | Heavy | 46+ | 195,048* | ~ | ∞* | 0 | 0 | 4* | 0 | 4 | |
39 | Falcon | 7500 | Medium | 50^ | 225,600* | ~ | ~ | 0 | 0 | 3* | 3* | 3 |
54 | Fenrir | 14000 | Medium** | 50+ | 235,200* | ~ | 74,400* | 0 | 2 | 1* | 3* | 4 |
29 | Fujin | 2000 | Medium | 44- | 162,000 | ~ | 182,000* | 0 | 3 | 0 | 3 | 2 |
23 | Fury | 5000 | Heavy | 38 | 228,000 | ~ | ~ | 0 | 0 | 3 | 3 | 3 |
20 | Galahad | 3000000 | Medium | 50- | 168,000 | 238,800 | ~ | 2 | 1 | 0 | 3 | 2 |
19 | Gareth | 1100000 | Light | 64- | 96,000 | 192,000 | ~ | 1 | 1 | 0 | 2 | 1 |
8 | Gepard | 100 | Light | 58 | 149,760 | ~ | ~ | 3 | 0 | 0 | 3 | 1 |
11 | Golem | Medium | 42 | 205,200 | ~ | ~ | 1 | 1 | 1 | 3 | 1 | |
24 | Griffin | 1700000 | Heavy | 41^ | 198,000 | ~ | ~ | 2 | 2 | 0 | 4 | 2 |
46 | Hades | 12000 | Medium | 53- | 192,000 | ~ | ∞* | 2 | 0 | 1 | 3 | 4 |
14 | Haechi | 7500 | Medium | 45^ | 171,600 | ~ | 94,000 | 0 | 3 | 0 | 3 | 3 |
79 | Harpy | Medium | 53^ | 196,800 | ~ | ~ | 0 | 2 | 1 | 3 | 4 | |
66 | Hawk | Medium | 45+ | 173,700 | ~ | ~ | 0 | 2 | 0 | 2 | 4 | |
34 | Hellburner | 6500 | Medium | 60+ | 216,000 | ~ | ~ | 1 | 0 | 1 | 2 | 3 |
31 | Hover | 4000 | Medium | 63^ | 228,000 | ~ | ~ | 1 | 2 | 0 | 3 | 3 |
90 | Imugi | Medium | 50^* | 200,000 | ~ | ~ | 1 | 2 | 1 | 3 | 4 | |
12 | Inquisitor | 6500 | Medium | 40^ | 198,000 | ~ | ~ | 0 | 2 | 1 | 3 | 3 |
44 | Invader | 10000 | Medium** | 40+ | 366,000* | ~ | ~ | 2 | 1 | 0 | 3 | 4 |
67 | Jaeger | 12000 | Heavy | 55 | 192,000 | ~ | 107,400* | 0 | 0 | 2 | 2 | 4 |
1 | Jesse | 900000 | Light | 64 | 134,000 | ~ | ~ | 4* | 0 | 0 | 4* | 1 |
81 | Khepri | Medium | 58+ | 291,600 | ~ | ~ | 4 | 0 | 0 | 4 | 4 | |
5 | Kumiho | 3000 | Medium | 60^ | 198,900 | ~ | ~ | 0 | 2 | 0 | 2 | 3 |
57 | Leech | 14000 | Medium | 55 | 150,000* | ~ | ~ | 0 | 4 | 0 | 4 | 4 |
22 | Leo | 1700000 | Heavy | 38 | 292,800 | ~ | ~ | 3 | 0 | 1 | 4 | 2 |
52 | Loki | 9500 | Medium* | 50+ | 174,200 | ~ | ~ | 3* | 0 | 0 | 3* | 4 |
92 | Lynx | Medium | 70^ | 160,000* | ~ | ~ | 0 | 0 | 2 | 2 | 4 | |
86 | Mars | Medium | 56+ | 186,480 | ~ | 151,200 | 0 | 3 | 0 | 3 | 4 | |
40 | Mender | 7500 | Medium | 53+ | 186,000* | ~ | ~ | 2 | 1 | 0 | 3 | 3 |
35 | Mercury | 7500 | Medium | 48^ | 180,000 | ~ | ~ | 2 | 0 | 1 | 3 | 3 |
4 | Missing | |||||||||||
13 | Missing | |||||||||||
25 | Natasha | 1700000 | Heavy | 38 | 239,400 | ~ | ~ | 2 | 0 | 2 | 4 | 2 |
47 | Nemesis | 9500 | Medium | 54- | 228,000 | ~ | ∞* | 0 | 2 | 0 | 2 | 4 |
88 | Nether | Medium | 58^ | 207,900* | ~ | ~ | 4 | 0 | 0 | 4 | 4 | |
62 | Nightingale | Medium | 55+ | 244,000* | ~ | ∞* | 1* | 2* | 0 | 3* | 4 | |
72 | Orochi | Medium | 69^+ | 162,540 | ~ | ~ | 0 | 0 | 2 | 2 | 4 | |
16 | Patton | 500000 | Medium | 40 | 199,200 | ~ | ~ | 4 | 0 | 0 | 4 | 1 |
56 | Phantom | 10000 | Medium* | 60+* | 219,800* | ~ | ~ | 2 | 1 | 0 | 3 | 4 |
36 | Pursuer | 7500 | Medium* | 66+ | 162,500 | ~ | ~ | 3 | 0 | 0 | 3 | 3 |
30 | Raijin | 2500 | Heavy | 36- | 300,000 | 204,000(x2) | ~ | 0 | 0 | 2 | 2 | 2 |
63 | Ravana | Medium** | 50^ | 315,000* | ~ | ~ | 0 | 3 | 0 | 3 | 4 | |
37 | Raven | 6500 | Medium | 50^ | 213,600 | ~ | ~ | 2 | 2 | 0 | 4 | 3 |
43 | Rayker | 5000 | Medium* | 60 | 180,000 | ~ | ~ | 2 | 0 | 1 | 3 | 3 |
76 | Revenant | Medium | 48* | 317,000 | TBD | ~ | 2 | 0 | 1 | 3 | 4 | |
28 | Rhino | 1500 | Heavy | 38+ | 224,400 | 325,200 | ~ | 2 | 2 | 0 | 4 | 2 |
17 | Rogatka | 1000 | Medium | 60^ | 180,000 | ~ | ~ | 0 | 2 | 0 | 2 | 1 |
84 | Seraph | Medium | 49+ | 231,625 | ~ | ~ | 0 | 0 | 2 | 2 | 4 | |
9 | Schutze | Light | 55 | 111,600 | ~ | ~ | 0 | 0 | 1 | 1 | 1 | |
65 | Scorpion | Medium | 61+* | 152,200 | ~ | ~ | 1 | 2 | 0 | 3 | 4 | |
70 | Shell | Medium | 45+ | 268,400 | NA | ~ | 2 | 0 | 1 | 3 | 4 | |
83 | Skyros | Medium | 66+ | 209,900* | ~ | 79,570 | 1 | 1 | 1 | 3 | 4 | |
80 | Siren | Medium | 53^ | 181,700 | NA | ~ | 2 | 0 | 1 | 3 | 4 | |
33 | Spectre | 9500 | Medium | 50^ | 132,000 | ~ | ~ | 0 | 4 | 0 | 4 | 4 |
26 | Stalker | 500 | Light | 66 | 108,000 | ~ | ~ | 2 | 0 | 0 | 2 | 1 |
32 | Strider | 7500 | Medium* | 60^ | 162,000 | ~ | ~ | 2 | 0 | 1 | 3 | 3 |
53 | Tyr | 9500 | Medium | 46+ | 247,200* | 184,800 | ~ | 2* | 2 | 0 | 4* | 4 |
69 | Typhon | Heavy | 55 | 177,279 | ~ | 51,630 | 0 | 4 | 0 | 4 | 4 | |
10 | Vityaz | 500000 | Medium | 42 | 200,400 | ~ | ~ | 2 | 0 | 1 | 3 | 1 |
41 | Weyland | 5000 | Medium** | 48- | 315,630 | ~ | ~ | 0 | 0 | 2 | 2 | 3 |
82 | Heimdall | |||||||||||
78 | Luchador | |||||||||||
75 | Murometz | |||||||||||
58 | Kid | |||||||||||
59 | Arthur | |||||||||||
60 | Ao Ming | |||||||||||
89 | Aether | |||||||||||
85 | Indra | |||||||||||
68 | Minos | |||||||||||
64 | Nodens | |||||||||||
94 | Rook | |||||||||||
73 | Sharanga | |||||||||||
91 | Sirius | |||||||||||
21 | Lancelot | 4000 | Heavy | 36+ | 218,400 | 171,600(x1) 137,700(x2) |
~ | 0 | 2 | 1 | 3 | 3 |
[[Notice:]] Missing Robot's denote removed content by Pixonic
^ + - * & Next to a Max Speed value: speed can be affected by abilities, respectively
- ^ denotes a burst of speed (eg. Jump, Dash)
- + denotes increased speed
- - denotes decreased speed
- * denotes teleportation (eg. Blink)
- & denotes ability to increase other robots' speed (exclusive to Khepri)
Note that some robots may have more than one symbol, indicating different types of speed increase; they are in the order of appearance, for example Phantom would first speed up (+) then be able to teleport (*).
All speed values are max base speed displayed in-game, and does not include speed increased by Modules, Pilot skills, Boosters, and Khepri links.
Examples of how abilities may affect robots' speed:
- Ao Guang, Ao Jun, Ao Qin, Nightingale: Speed increased during flight
- Bulgasari, Haechi, Kumiho, Strider, Bolt: Ability to dash (gives quick burst of speed)
- Blitz, Carnage, Hellburner, Lancelot, Mender, Phantom, Pursuer: Ability to boost speed during their respective abilities
- Cossack, Griffin, Invader, Mercury, Raven, Rogatka: Jump ability gives them a speed boost while ascending and descending
- Fafnir: Speed increased while in Flight Mode
- Falcon: Can choose to jump while in Fangs Out giving it a speed boost while ascending and descending
- Fenrir: Speed decreased while in Defensive Mode
- Galahad and Gareth: Speed decreased if Phalanx Mode is active
- Hover: Speed increased while hovering in the air with Glide ability
- Inquisitor, Spectre: Descend ability allows them to jump into the air giving them a speed boost while ascending and descending
- Invader: Incursion ability allows it to jump into the air giving it a speed boost while ascending and descending
- Loki: Speed increased while in Recon Mode
- Mercury: Helldive ability allows it to jump into the air giving it a speed boost while ascending and descending
- Ravana: Speed increased during Transcendence ability (short speed bursts)
- Rhino: Speed increased while in Assault Mode
- Tyr: Speed increased while in Support Mode
* Next to a Max HP value (HP can be increased or decreased, with ability use):
- Angler, Ravana: Invulnerability during respective abilities
- Ao Guang, Invader, Leech, and Phantom: Damage resistance (during respective abilities)
- Falcon: Damage resistance when Fangs Out ability is inactive
- Fenrir: Damage resistance in Defensive Mode
- Lynx, Nether: Forcefield while not taking damage for a while
- Mender: Damage resistance and heals itself during Support ability
- Nightingale: Heals itself during Air Support ability
- Seraph: Forcefield during Skyward ability
- Tyr: Heals itself while in Support Mode
- Weyland: Damage resistance and heals itself while in Repair Mode
* Next to an energy shield value:
- Ares, Hades, Nemesis, Demeter, Fafnir: Temporary Absorber (can block all damage types) shield that lasts as long as the ability's duration
- Blitz: Temporary "Aegis-class" (can block all damage types) shield that can last as long as the ability's duration
- Bulwark: "Aegis-class" shield (needs to be deactivated to recharge shield)
- Carnage: "Energy-class" shield (always active)
- Cerberus: "Aegis-class" shield (always active)
- Fenrir: "Aegis-class" shield, needs to be in Mobile Mode to use (Defensive Mode recharges shield)
- Fujin: "Energy-class" shield, needs to be in Sentry Mode to use (recharges only in Sentry mode)
- Jaeger: "Aegis-class" shield, needs to be in Sniper Mode to use (recharges in both modes)
* Next to a slot value:
- Angler, Ravana: Cannot fire weapons when using ability
- Behemoth: Needs to activate Siege Mode to use all 4 at the same time (otherwise uses only 2)
- Butch, Doc, and Jesse: Only can use 2 at a time (activating Quick Draw switches to the other pair of weapons)
- Fafnir, Fenrir: Must be in Defensive Mode to use
- Falcon: Needs to activate Fangs Out to use all 3 at the same time (otherwise uses only 1)
- Loki: Must be in Attack Mode to use
- Nightingale: Cannot fire weapons when during Active Support ability's duration
- Tyr: Must be in Assault Mode to use
* Next to a class value:
- The robot is considered a light by using our wiki's Robot Classification Criteria
** Next to a class value:
- The robot is considered a heavy by using our wiki's Robot Classification Criteria
Trivia[]
- Robot speed originally was measured in mph but it was later changed to km/h. However, distance has always been measured in meters.
- Pixonic has stated that with the release of the Dash robots, they are "moving away from [light, medium and heavy] classification of robots." This means that all robots are now considered the same class, shown as medium before Titans were introduced on the Pixonic website.
- In the game files, all robots are called Mechs.
- All robots, as well as weapons have two separate render models, LOD1 & LOD0, which are used depending on the graphics settings of the user. Generally, the LOD0 model is used on higher graphic settings, while the LOD1 is used for low graphic settings, to conserve data storage and reduce the load on the client and the hosting server during a match. This also applies when viewing them in the 3D viewer in the hanger.
See Also[]
All items (145)