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Ptnn

Introduction[]

A robot is a large, armed, walking war machine, which players use to battle for dominance over a battlefield. Each robot belongs to one of three weight classes; light, medium or heavy. Robots come in a multitude of configurations varying in size, shape, speed, durability, special active or built-in abilities, and more. Most of these robots have confirmed Factions, which are the group which these robots belong to (according to official lore).

Each robot has a fixed number and type of equipment hardpoints (a maximum of 4 total). There are 3 types of hardpoints: light, medium, and heavy. A piece of equipment can only be fitted to the corresponding hardpoint type. The number and type of hardpoints cannot be changed.

Most robots require the player to reach a certain level before the robots become available for purchase. To reach a higher level, the player needs to gain experience.

List of Robots[]

ID Name
Cost Class
Max
Speed
Max HP
Physical
Shield
(Max)
Energy
Shield
(Max)
Light
Slots
Medium
Slots
Heavy
Slots
Total
Slots
Tier
87 Angler ~ Medium 56 281,900 ~ ~ 3 0 1 4 4
49 Ao Guang 6500 Gold Medium 45+ 144,000* ~ ~ 0 3 0 3 3
50 Ao Jun 14000 Gold Medium 45+ 192,000 ~ ~ 0 0 2 2 4
48 Ao Qin 4000 Gold Medium 50+ 168,000 ~ ~ 4 0 0 4 2
45 Ares 14000 Gold Medium 60- 147,600 ~ ∞* 2 2 0 4 4
55 Behemoth 14000 Gold Medium** 42- 300,000 ~ ~ 0 0 4* 4* 4
42 Blitz 12000 Gold Medium* 55+ 201,000 ~ 78,000* 4 0 0 4 4
18 Boa Medium 42 244,800 ~ ~ 0 1 1 2 1
51 Bolt 500 Gold Medium* 55^ 120,000 ~ ~ 3 0 0 3 1
15 Bulgasari 7500 Gold Medium** 45^ 228,000 278,400 ~ 0 3 0 3 3
38 Bulwark 9500 Gold Medium** 45 228,000 202,000 136,800* 0 0 2 2 4
2 Butch 5000000 Silver Heavy 43 244,200 ~ ~ 0 0 4* 4* 2
27 Carnage 2500 Gold Medium 40+ 145,200 ~ 89,000 0 0 2 2 2
61 Cerberus 7500 Gold Medium 58 144,000 ~ 41,400* 0 2 1 3 3
7 Cossack 75000 Silver Light 58^ 93,600 ~ ~ 0 1 0 1 1
93 Crisis Medium 55 150,000 ~ ~ 0 0 4 4 4
71 Demeter Medium 55* 154,000 ~ ∞* 0 3 0 3 4
6 Destrier 75000 Silver Light 55 104,400 ~ ~ 2 0 0 2 1
3 Doc 1700000 Silver Medium 51 205,200 ~ ~ 0 4* 0 4* 2
77 Erebus Heavy 47 176,400 ~ ~ 0 0 3 3 4
74 Fafnir Heavy 46+ 195,048* ~ ∞* 0 0 4* 0 4
39 Falcon 7500 Gold Medium 50^ 225,600* ~ ~ 0 0 3* 3* 3
54 Fenrir 14000 Gold Medium** 50+ 235,200* ~ 74,400* 0 2 1* 3* 4
29 Fujin 2000 Gold Medium 44- 162,000 ~ 182,000* 0 3 0 3 2
23 Fury 5000 Gold Heavy 38 228,000 ~ ~ 0 0 3 3 3
20 Galahad 3000000 Silver Medium 50- 168,000 238,800 ~ 2 1 0 3 2
19 Gareth 1100000 Silver Light 64- 96,000 192,000 ~ 1 1 0 2 1
8 Gepard 100 Gold Light 58 149,760 ~ ~ 3 0 0 3 1
11 Golem Medium 42 205,200 ~ ~ 1 1 1 3 1
24 Griffin 1700000 Silver Heavy 41^ 198,000 ~ ~ 2 2 0 4 2
46 Hades 12000 Gold Medium 53- 192,000 ~ ∞* 2 0 1 3 4
14 Haechi 7500 Gold Medium 45^ 171,600 ~ 94,000 0 3 0 3 3
79 Harpy Medium 53^ 196,800 ~ ~ 0 2 1 3 4
66 Hawk Medium 45+ 173,700 ~ ~ 0 2 0 2 4
34 Hellburner 6500 Gold Medium 60+ 216,000 ~ ~ 1 0 1 2 3
31 Hover 4000 Gold Medium 63^ 228,000 ~ ~ 1 2 0 3 3
90 Imugi Medium 50^* 200,000 ~ ~ 1 2 1 3 4
12 Inquisitor 6500 Gold Medium 40^ 198,000 ~ ~ 0 2 1 3 3
44 Invader 10000 Gold Medium** 40+ 366,000* ~ ~ 2 1 0 3 4
67 Jaeger 12000 Gold Heavy 55 192,000 ~ 107,400* 0 0 2 2 4
1 Jesse 900000 Silver Light 64 134,000 ~ ~ 4* 0 0 4* 1
81 Khepri Medium 58+ 291,600 ~ ~ 4 0 0 4 4
5 Kumiho 3000 Gold Medium 60^ 198,900 ~ ~ 0 2 0 2 3
57 Leech 14000 Gold Medium 55 150,000* ~ ~ 0 4 0 4 4
22 Leo 1700000 Silver Heavy 38 292,800 ~ ~ 3 0 1 4 2
52 Loki 9500 Gold Medium* 50+ 174,200 ~ ~ 3* 0 0 3* 4
92 Lynx Medium 70^ 160,000* ~ ~ 0 0 2 2 4
86 Mars Medium 56+ 186,480 ~ 151,200 0 3 0 3 4
40 Mender 7500 Gold Medium 53+ 186,000* ~ ~ 2 1 0 3 3
35 Mercury 7500 Gold Medium 48^ 180,000 ~ ~ 2 0 1 3 3
4 Missing
13 Missing
25 Natasha 1700000 Silver Heavy 38 239,400 ~ ~ 2 0 2 4 2
47 Nemesis 9500 Gold Medium 54- 228,000 ~ ∞* 0 2 0 2 4
88 Nether Medium 58^ 207,900* ~ ~ 4 0 0 4 4
62 Nightingale Medium 55+ 244,000* ~ ∞* 1* 2* 0 3* 4
72 Orochi Medium 69^+ 162,540 ~ ~ 0 0 2 2 4
16 Patton 500000 Silver Medium 40 199,200 ~ ~ 4 0 0 4 1
56 Phantom 10000 Gold Medium* 60+* 219,800* ~ ~ 2 1 0 3 4
36 Pursuer 7500 Gold Medium* 66+ 162,500 ~ ~ 3 0 0 3 3
30 Raijin 2500 Gold Heavy 36- 300,000 204,000(x2) ~ 0 0 2 2 2
63 Ravana Medium** 50^ 315,000* ~ ~ 0 3 0 3 4
37 Raven 6500 Gold Medium 50^ 213,600 ~ ~ 2 2 0 4 3
43 Rayker 5000 Gold Medium* 60 180,000 ~ ~ 2 0 1 3 3
76 Revenant Medium 48* 317,000 TBD ~ 2 0 1 3 4
28 Rhino 1500 Gold Heavy 38+ 224,400 325,200 ~ 2 2 0 4 2
17 Rogatka 1000 Gold Medium 60^ 180,000 ~ ~ 0 2 0 2 1
84 Seraph Medium 49+ 231,625 ~ ~ 0 0 2 2 4
9 Schutze Light 55 111,600 ~ ~ 0 0 1 1 1
65 Scorpion Medium 61+* 152,200 ~ ~ 1 2 0 3 4
70 Shell Medium 45+ 268,400 NA ~ 2 0 1 3 4
83 Skyros Medium 66+ 209,900* ~ 79,570 1 1 1 3 4
80 Siren Medium 53^ 181,700 NA ~ 2 0 1 3 4
33 Spectre 9500 Gold Medium 50^ 132,000 ~ ~ 0 4 0 4 4
26 Stalker 500 Gold Light 66 108,000 ~ ~ 2 0 0 2 1
32 Strider 7500 Gold Medium* 60^ 162,000 ~ ~ 2 0 1 3 3
53 Tyr 9500 Gold Medium 46+ 247,200* 184,800 ~ 2* 2 0 4* 4
69 Typhon Heavy 55 177,279 ~ 51,630 0 4 0 4 4
10 Vityaz 500000 Silver Medium 42 200,400 ~ ~ 2 0 1 3 1
41 Weyland 5000 Gold Medium** 48- 315,630 ~ ~ 0 0 2 2 3
82 Heimdall
78 Luchador
75 Murometz
58 Kid
59 Arthur
60 Ao Ming
89 Aether
85 Indra
68 Minos
64 Nodens
94 Rook
73 Sharanga
91 Sirius
21 Lancelot 4000 Gold Heavy 36+ 218,400 171,600(x1)
137,700(x2)
~ 0 2 1 3 3

[[Notice:]] Missing Robot's denote removed content by Pixonic

^ + - * & Next to a Max Speed value: speed can be affected by abilities, respectively

  • ^ denotes a burst of speed (eg. Jump, Dash)
  • + denotes increased speed
  • - denotes decreased speed
  • * denotes teleportation (eg. Blink)
  • & denotes ability to increase other robots' speed (exclusive to Khepri)

Note that some robots may have more than one symbol, indicating different types of speed increase; they are in the order of appearance, for example Phantom would first speed up (+) then be able to teleport (*).

All speed values are max base speed displayed in-game, and does not include speed increased by Modules, Pilot skills, Boosters, and Khepri links.

Examples of how abilities may affect robots' speed:

  • Ao Guang, Ao Jun, Ao Qin, Nightingale: Speed increased during flight
  • Bulgasari, Haechi, Kumiho, Strider, Bolt: Ability to dash (gives quick burst of speed)
  • Blitz, Carnage, Hellburner, Lancelot, Mender, Phantom, Pursuer: Ability to boost speed during their respective abilities
  • Cossack, Griffin, Invader, Mercury, Raven, Rogatka: Jump ability gives them a speed boost while ascending and descending
  • Fafnir: Speed increased while in Flight Mode
  • Falcon: Can choose to jump while in Fangs Out giving it a speed boost while ascending and descending
  • Fenrir: Speed decreased while in Defensive Mode
  • Galahad and Gareth: Speed decreased if Phalanx Mode is active
  • Hover: Speed increased while hovering in the air with Glide ability
  • Inquisitor, Spectre: Descend ability allows them to jump into the air giving them a speed boost while ascending and descending
  • Invader: Incursion ability allows it to jump into the air giving it a speed boost while ascending and descending
  • Loki: Speed increased while in Recon Mode
  • Mercury: Helldive ability allows it to jump into the air giving it a speed boost while ascending and descending
  • Ravana: Speed increased during Transcendence ability (short speed bursts)
  • Rhino: Speed increased while in Assault Mode
  • Tyr: Speed increased while in Support Mode


* Next to a Max HP value (HP can be increased or decreased, with ability use):

  • Angler, Ravana: Invulnerability during respective abilities
  • Ao Guang, Invader, Leech, and Phantom: Damage resistance (during respective abilities)
  • Falcon: Damage resistance when Fangs Out ability is inactive
  • Fenrir: Damage resistance in Defensive Mode
  • Lynx, Nether: Forcefield while not taking damage for a while
  • Mender: Damage resistance and heals itself during Support ability
  • Nightingale: Heals itself during Air Support ability
  • Seraph: Forcefield during Skyward ability
  • Tyr: Heals itself while in Support Mode
  • Weyland: Damage resistance and heals itself while in Repair Mode

* Next to an energy shield value:

  • Ares, Hades, Nemesis, Demeter, Fafnir: Temporary Absorber (can block all damage types) shield that lasts as long as the ability's duration
  • Blitz: Temporary "Aegis-class" (can block all damage types) shield that can last as long as the ability's duration
  • Bulwark: "Aegis-class" shield (needs to be deactivated to recharge shield)
  • Carnage: "Energy-class" shield (always active)
  • Cerberus: "Aegis-class" shield (always active)
  • Fenrir: "Aegis-class" shield, needs to be in Mobile Mode to use (Defensive Mode recharges shield)
  • Fujin: "Energy-class" shield, needs to be in Sentry Mode to use (recharges only in Sentry mode)
  • Jaeger: "Aegis-class" shield, needs to be in Sniper Mode to use (recharges in both modes)

* Next to a slot value:

  • Angler, Ravana: Cannot fire weapons when using ability
  • Behemoth: Needs to activate Siege Mode to use all 4 at the same time (otherwise uses only 2)
  • Butch, Doc, and Jesse: Only can use 2 at a time (activating Quick Draw switches to the other pair of weapons)
  • Fafnir, Fenrir: Must be in Defensive Mode to use
  • Falcon: Needs to activate Fangs Out to use all 3 at the same time (otherwise uses only 1)
  • Loki: Must be in Attack Mode to use
  • Nightingale: Cannot fire weapons when during Active Support ability's duration
  • Tyr: Must be in Assault Mode to use

* Next to a class value:

** Next to a class value:

  • The robot is considered a heavy by using our wiki's Robot Classification Criteria

Trivia[]

  • Robot speed originally was measured in mph but it was later changed to km/h. However, distance has always been measured in meters.
  • Pixonic has stated that with the release of the Dash robots, they are "moving away from [light, medium and heavy] classification of robots." This means that all robots are now considered the same class, shown as medium before Titans were introduced on the Pixonic website.
  • In the game files, all robots are called Mechs.
  • All robots, as well as weapons have two separate render models, LOD1 & LOD0, which are used depending on the graphics settings of the user. Generally, the LOD0 model is used on higher graphic settings, while the LOD1 is used for low graphic settings, to conserve data storage and reduce the load on the client and the hosting server during a match. This also applies when viewing them in the 3D viewer in the hanger.

See Also[]

All items (145)

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