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Introduction

Prior to 2017 War Robots had only single game mode - "Domination". This game mode was not sufficient for all player base because it favors faster robots and a winning strategy, for the most part, included capturing and holding beacons. Surprisingly enough, many top-tier players do not approve this game mode, especially on "long" maps, like Yamantau, Springfield and, to some extent, Canyon for the reason being "not enough silver could be generated by knife fighters".

It is worth noting that upgrading hangar to maximum level is a tiresome and resource-hungry task, so players need to keep the flow, and the more damage player deal - the better silver reward is. So to optimize silver rewards it's best to kill all enemy bots, and not just win by beacon control or timer.

In 2017 Pixonic introduced new game modes, which helps slow robots to reach enemy lines faster.

Domination

Domination - the original, War Robots gameplay mode. Players spawn at their home spawns, need to capture beacons to win or to kill enemy bots. Up to the highest league, it's possible to use medium or even light bots, as well as close, medium and long-range fighters, depending on the map.

The game still can be won by a beacon control, even if the player is facing opponents with a somewhat higher level of equipment (i.e. 4\4 vs 6\6 or 9\10 vs 12\12).

Overall, this mode favors more diverse hangar and cautious gameplay.

Beacon Rush

Beacon Rush - second gameplay mode, introduced in the fall of 2017; the only difference between Domination and Beacon Rush is the ability to select any allied beacon as the spawn location. However, it is possible only for the second bot. The first bot MUST be spawned at home spawn. Usage of light bots on long-range snipers is minimal.

Most often this type of games ends by eliminating the opposing side completely.

Overall, this mode favors hangars with a single fast but heavy hitting robot like Rhino, Rogatka, Doc, Galahad and the rest should be heavy, slow, close-range brawlers, due to the ability to spawn exactly where all the action is.

This mode unlocks at level 10.

Team Deathmatch

Team Deathmatch - additional gameplay mode, introduced late autumn 2017. This game mode is similar to the previous two except with the major difference of having all beacons removed.

This mode allows teams to emphasize on killing robots rather than having to eliminate defenses just to capture a beacon in a specific area (e.g. the city square beacon at Shenzhen or the crater beacon at Dead City).

This game can be won in only two ways: Completely annihilate the enemy team or kill more robots than the enemy by the timer is over. Information about how many robots killed by your team and the enemy team are shown in the top corner HUD in the battle UI (beacon letters and the color-coded pies are removed underneath).

This mode unlocks at level 10.

Custom Matches

While not actually a "game mode" per se, it is the ability to play with the players of choosing the map and the game mode, instead of leaving all that to random.

It is worth noting that no rewards can be earned through this mode, including event tokens, and it won't complete tasks for you. However, on the bright side, all repairs are free, so your currency values are basically "untouched". So this mode is only good for tournaments, duels, tests, and pre-defined matches, like "playing only single bot" or "use only of Zenit Schutze allowed".

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