“…Remains lethal to enemies even after taking significant damage. Is protected by a built-in energy shield. Able to rush for a limited time. While rushing, Carnage movement speed is increased by 66%, allowing the robot to break enemy lines and force enemies into close combat…” – in-game description
The Carnage’s built-in shield functions similarly to the Ancile, though it has less hitpoints.
The Rush ability increases the Carnage’s movement speed by 66% for 10 seconds and has a cool down period of 20 seconds.
The Carnage can equip two heavy weapons and when purchased comes equipped with 2 × Thunders. This hard point configuration allows for close combat in two Thunders, medium-range weapon load outs such as two Zeus or two Tridents, or long-range weapons such as two Nashorns or two Trebuchets.
Despite its high potential firepower and modest speed, the Carnage is fragile, having below average health, even with the inbuilt shield. Because of this, a Thunder Carnage should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly, a Carnage can pull off spectacular feats, taking down several maxed enemies at once. However, this can be difficult to achieve, as the Carnage requires patience and skill to use correctly. Using it as a medium range support fighter or a long ranged weapons platform can be a great alternative, as it can take advantage of its speed and potential firepower from a safe distance.
The Carnage relies heavily on its incredible firepower, rush ability, and shield defense system to compensate for its poor survivability and mediocre mobility. With only 114,000 hp at maximum level, it has the worst on-paper survivability of any medium robot. In addition, with a 40 km/h top speed at maximum level, it is also tied for the slowest medium robot (when not rushing). However, it becomes apparent that this robot is one of the best of it’s class when brought into battle.
Its rush ability increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 66.4 km/h (max level), making it as faster than any robot in game (not including Jumping bots). The speed boost lasts for 10 seconds, followed by a 20 second cool-down period, which allows the rush ability to be used two times within a full minute. Well-timed rush activation allows the Carnage to quickly close range to engage an enemy target, or to quickly retreat from danger and take cover.
The Carnage’s built-in energy shield will block bullet, howitzer, missile, artillery and rocket fire. However, like the Ancile, it will not block energy weapons. It is also worth noting that as of update 1.4.1, the shield will no longer block fire from friendly units. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents.
Built-in shield system and devastating firepower do NOT by any means turn the Carnage into an invincible breakthrough robot. The Carnage lacks the survivability to perform the functions that a more durable robot, such as the Rhino or Lancelot, can do.
The cheapest (since they already come on the bot), and one of the most effective load-outs for the Carnage is the two Thunders. Thunders are very effective at close, knife-fighting ranges, and in conjunction with the Carnage’s characteristics, can turn it into a nightmare for enemies at short range. It is possible to take out a Death-button, one of the most feared setups in the game. In addition, the placement of the Thunders – one on each side – makes use of cover viable. While this prevents the Carnage from utilizing the full firepower of two Thunders, the sheer firepower of a single Thunder at close-range is enough to finish off most targets quickly. When using two thunders it is advised to not draw attention to yourself, as the Carnage's low health points will make it much harder to kill an enemy when they are aware of your presence. Because of this, it is advised to not attempt to sneak around on open maps such as Yamantau, Canyon, or the river bed on Springfield, where the bot is exposed and becomes easy prey for other bots with multiple Trebuchets, Gekkos, or Zeuses.
For mid range the Zeus and the Trident are the available options. The Zeus has the advantage of penetrating energy shields, which can be deadly to other Carnages, while the splash damage of the Trident is optimal for targeting bots undercover or protected by an Ecu, or built-in physical shield. Because of this, the Carnage is known to be very popular in all leagues, including even Legends League due to its ability to counter many different robots.
Equipped with long-range guns like Nashorns, Kang Daes or Trebuchets, the Carnage is less effective, but can help repel enemy gunfire or artillery, while having the ability to quickly duck into cover when necessary or when reloading and enables it move to a better position much quicker then other snipers. Since the energy shield provides cover for other bots in the area of effect, it can protect friendly long-range bots from conventional weapons.
Overall, the Carnage is a versatile bot which works well in many roles, giving the pilot great freedom to customise the bot to match his or her play-style.
Update 3.0.0 - Shield regeneration rate 1% → 3%; threshold 10% → 20%
Update 1.6.0 - Max speed 35 km/h → 40 km/h; Rush: 58 km/h → 66 km/h; Cooldown: 30 seconds → 20 seconds
Update 1.1 - Carnage was added to the game
- The Carnage is 1 of 2 robots to have a built-in energy shield, the other being the Fujin.
- The Carnage is tied with the Patton for the slowest medium robot at 40 km/h.
- When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color.
- Player needs 5,670,840 Silver and 24 days in order to gather enough WP to get Carnage (using all six WP slots and no Gold to buy WP)
- Since one of the best and cheapest setup for this is dual Thunders, it is advised you go stealth but since the whole robot literally makes itself obvious when it rushes, it is advised not to rush when sneaking on open maps (e.g. Yamantau, Canyon or Springfield)
|7||700,000||84,000||50,000||38||1d 8h 46m 40s|
|Total||31,543,000||114,000||68,000||40||19d 23h 46m 40s|
Current as of 6/9/17 23:57; verified by Flamiedark.