War Robots Wiki
Register
Advertisement
Wiki-wordmark
THIS PAGE HAS BEEN LOCKED

ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE

Ptnh
Main article: Maps

Introduction

Canyon is a map with a desert theme. It features a major ravine, a central bridge, and several rock outcroppings strewn about.

General Tactics

Canyon Old

Screen capture from the official Pixonic video - "Developer Diaries: Canyon"

On this large map (1,300 meters wide), medium and long range robots will do best.

Next to each teams' spawning points are nearby beacons. These should be captured immediately. Between these nearby beacons, in the middle of the map, a bridge contains the center beacon. This quickly leads to close-ranged skirmishes around the central bridge. The last two beacons are located on either extreme ends of the map.

A significant portion of the battle will take place in and around the ravine, which is one of the main sources of cover as well as the location of the central beacon. It is possible to capture the central beacon from beneath the bridge, which is often a safer option.

The narrow nature of the ravine makes it possible to quickly cross from one side to the other and out flank opponents. For this reason it is especially important to maintain situational awareness at all times. When charging to grab center beacon it is easy to quickly find yourself surrounded and exposed, especially on top of the bridge.

Again, the ravine's narrow size makes it possible for light robots to traverse it rapidly, sneaking up to capture a home beacon while everyone is distracted by the struggle for the central beacon.

Older long-range weapons (Trebuchet and Flux) as well as newer ones (Prisma, Gauss, and Reaper) can be quite deadly on this map due to the lack of cover. This exposure makes snipers particularly dangerous. Robots, especially unshielded ones, should be extremely careful.

It is possible for certain robots with jumping or climbing abilities (Raven and Raijin) to reach otherwise inaccessible places on the map. The Raijin's climbing ability, for example, is quite useful, as it can move over short but steep surfaces. Jumping robots (Rogatka and Hover) can use their abilities to leap onto tall rocks and other obstacles in order to gain higher ground or a better view. However, the better the view, the greater the exposure and, therefore, the greater vulnerability to sniper fire.

Layout

CanyonLayout

Base Beacons (B and D)

Central Bridge Beacon (C)

Extremity Beacons (A and E)




Update History

Version Changes
6.4.0 Map completely overhauled and revamped as part of War Robots Remastered
1.3.1 New map: Canyon.

Trivia

Navigation

Advertisement