…A dangerous dead-eye stocked up on firepower, well-prepared for both mid and long-ranged encounters… – in-game description


The Butch is a heavy robot with 4 heavy hardpoints, used two at a time, with the Quick Draw ability. It was released in version 2.4.0.


The Butch has the Quick Draw ability, which allows it to switch the two heavy weapons that it is currently using for another two heavy weapons stored on its back. This allows it to fire for longer periods and exploit reload times. The Butch having four heavy hardpoints also means that players can use a combination of kinetic, rocket and plasma weapons to their advantage. Using weapons with different ranges is also a common tactic used by Butch pilots, allowing it to make full use of its versatality and making it a solid support robot or sniper. The Butch is often equipped with 4 Trebuchets, firing one pair after the other, making great use of its ability. This also offers the advantage that the reload time of the Trebuchet is almost the same as the cooldown of the Quick Draw ability on the Butch.


The Butch is one of three Quick Draw bots (alongside Jesse and Doc), all of which are available for purchase with Influence Points (IP).

With 4 heavy weapon hardpoints, strategies include bearing four of a kind, using the Quick Draw ability to exploit reload times, or mix ranges between the two weapon sets to control as much area as possible. This allows Butch to be a brilliant sniper robot.

As for setups, the most common one to mount is quad Trebuchets, providing unparalleled firepower with almost zero reload time per burst. Trebuchets can be used in combination with mid/long range weapons like, Tempests, Tridents or Zeuses. It is not advised to equip only fast reloading weapons, or fast unloading weapons, such as the Zeus or Ember, as it counteracts the long cooldown of the Quick Draw ability. Mounting quad Tempests can prove a good load-out, as the quickdraw can exploit the 10 second reload on Tempest. However, there is a delay when one set has been depleted (around 15 seconds) and when the ability completes its cooldown (20 seconds).

The Butch is a decent knife-fighter, thanks to solid durability and high firepower, but will have issues getting near hostiles due to its huge frame and low speed. Furthermore, while it has very high potential burst damage, its sustained capabilities are equal to those of the Carnage, and less than those of the Natasha or Leo.

Butch, arguably, is the most heavily armed robot in the game. With the Quick Draw ability, it is theoretically capable of dealing more damage per cycle than a Fury, but the Quick Draw's long recharge time generally reduces the amount of damage Butch can output.

Possible Setups

These are the recommended setups for the Butch:

Long Range (800-1,100m)

Slot Types  Heavy Slot (Front Set)  Heavy Slot (Back Set) 
#Slots  x2 x2
Setup 1 
Setup 2 


Due to its large frame, lack of shielding and low firepower for a heavy robot, players are advised not to use the Butch as a close-range brawler. The (short) reload time of effective mid-range weapons severely limits the use of the Butch's Quick Draw ability, with weapons such as the Zeus and Dragoon either having a short reload or Fire While Reload system. It is recommended that the Butch is used as a long-range sniper to maximize the use and effectiveness of its ability to exploit reload times of long-range weapons and increase their overall firepower.

Not Recommended

  • The use of the Nashorn is not recommended due to the relatively slow projectile speed, with many robots in the current meta (as of 2018) having the Dash or Descend ability, which enables them to dodge sniper fire. The Nashorn is can also be blocked by both physical and energy shields, which are commonplace in the mid-high leagues.
  • The use of the Kang Dae is not advised either as it can also be blocked by both physical and energy shields, which are often used on robots such as the Lancelot and Haechi. Both the Nashorn and the Kang Dae are overshadowed by the Trebuchet, which bypasses energy shields and deals more burst damage at the cost of a higher reload, however it is more flexible due to its 'charging' system.

Update History

Update 3.2.0

  • Increased hit points per level gain (approximately +8% instead or +5%)

Update 3.0.1

  • Speed increased by 10%

Update 2.9.1

  • New skin

Update 2.5.0

  • Speed increased
  • Ability cooldown and animation time reduced


  • Butch is named after Robert Leroy Parker (April 13, 1866 – November 7, 1908), better known as Butch Cassidy. He was a notorious American train robber, bank robber, and leader of the Wild Bunch Gang in the American Old West.

Actual Butch Cassidy

  • Butch is unable to equip an Ancile due to the Ancile theoretically being able to be used even when "put away". There is a good reason for Butch being not Ancile compatible. Having 4 heavy harpoints, if it can mount an Ancile, it would result in a robot with 2 heavy hardpoints and a very powerful energy shield. Mounting 4 would result in a almost invisible energy shield. Even if the Ancile does turns off when its stored, the quickdraw can bring a fresh new set of Anciles, thus making the Ancile HP renew in an instant when the quickdraw brings out a fresh set of Anciles.
  • Butch was released during the 2016 Christmas event, was also available as a token purchase on the 27th of January to the 12th of February and was available for gold in 3rd Anniversary event, starting from April, 28th 2017; then finally, on 7th on June was finally released for IP.
  • The holstered weapon can be "shot off" in a fight as well as active one, due to critical damage.
  • While a player can buy Butch bot for only $100 worth of real life money, wild-west life price for Butch Cassidy's head was a lot higher, hitting $3500 or even more at times.
  • This robot rivals the Fury in terms of firepower, trading instant burst damage for better sustained firing capability.


What loadout do you think is the best?

The poll was created at 17:45 on March 28, 2018, and so far 45 people voted.

Butch Upgrades

LevelCost (Ag)HealthSpeed (km/h)Time
1 14,000 IP 79,000 29
2 20,00085,00030 5 minutes
350,00092,000321 hour
4100,00099,000334 hours
5200,000107,0003410 hours
6500,000116,0003520 hours
71,000,000125,000361 day 8 hours 46 minutes 40 seconds
82,000,000135,000371 day 22 hours
95,000,000146,000392 days 9 hours
107,000,000158,000392 days 21 hours
1115,000,000171,000394 days 14 hours
1224,000,000185,000395 days 10 hours
Total54,870,000185,0003919 days 23 hours 51 minutes 40 seconds