After many months in 2018, War Robots has become very popular with new unbeatable bots and weapons, but this concerns me about the good old bots and weapons. In the future, will old bots and weapons become extinct? That is what I am afraid of. Lancelot, Fury, Raijin, Rhino, Fuijin, and even Carnage are powerful opponents to start with, but since newer bots are getting more powerful than them, they could possibly be replaced and ain't used anymore! This calls for.........
OLD BOTS AND WEAPONS VS NEW BOTS AND WEAPONS BATTLE!
You guys name any bots with any weapons and I determine who is the winner! The season will end at October 1! Whoever team gets highest kills will earn their medal of victory!Read more >
This isn’t the first time I’ve written a blog on snipers and artillery (check User_Blog:Mr_Bang_Bang/Snipers_and_Artillery:_Useful_or_Obsolete?). However, due to the later addition of so much more robots and weapons after my blog and a user request by Maglectivire, I’ve decided to create an updated, more instructive guide to see how to use sniper robots, weapons and loadouts plus whether their place in the game has become untenable.
Note: All statistics are at level 12 MK1.
1. Fury. Boasting 3 Heavy Hardpoints, a speed of 33mph and 190k health, the Fury has unparalleled instant damage output among long-range robots. However, it is vulnerable while its weapons are reloading (e.g the Trebuchet which has a long cooldown) and its large si…
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One Robot that will forever hold a special place in my heart is Schutze.
I consider myself a rather forward-thinking person, but if I had one regret, it would be only purchasing one of these masterpieces of engineering.
When I first downloaded War Robots and reached level 3, it was love at first sight.
That angular, militaristic chassis.
That enormous heavy slot.
The fact that it resembled a graceful bird of the savannah, galloping across the plains, leaving a trail of scorched destriers in its wake.
Schutze would grow to become my most used robot, occupying a slot on every single one of my setups.
I didn't mind the aesthetic changes. The newer, sleeker design was the perfect supplement to my level 12 Thunder.
Alas, Pixonic giveth, and Pixonic ta…Read more >
Many take the Haechi as one of the most overly-powered objects in the game. But I (pesonally) disagree. While powerful, it's painfully slow which makes it perfect for Gekko, Flux, Trebuchet and Zeus to take well enough advantage of. While it has the dash ability, it's cooldown makes it to where it can't evade all longer distance plasma/ energy due to it not having an ECU or being able to attach one. Due to this to is very susceptible to these making it like a Fujin or a Carnage.
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While many believe this game has been broken by dash /descend bots I believe they balance out the high HP bots like Rajin and Leo. They have much higher firepower at the cost of a lower health. Many people want to hunt them down or leave as soon as they even see th…
Hey there fellow wiki user. Just wanted to let you know that Pixonic is accepting input for a skirmish and the 25 best ones will recieve the new suppression bots for free (Blitz, Rayker and Invader). Try it out!
For example, my suggestion was:
"Airborne Tiny Terrors - A skirmish where Heavy robots can jump, and they each have 5 charges with 12 sec cooldown. Included are Raijin (no shield), Fury, Natasha, Leo, and Rhino (no shield). They are also the size of cossacks, with Plasma and Rocket Weapons."
The post that contains the contest.Read more >
While I’ve created many different blogs on strategy, robots and weapons, I have missed out on helpful information and knowledge not necessarily related to battles. This blog will be the first of a few blogs aiming to imrpve the way in which you manage your hangar. In this blog I will be looking at helpful tips that should help you increase and save your resources. While it may seem unimportant, spending your silver wisely will be crucial due to the high costs of WSP 2.0.
Note: These tips are in addition to known things like you receive 10 gold when you come 1st in a game.
1. If you’re thinking of buying the Thunder or Kang Dae from the shop, don’t. Instead, buy a Vityaz or Golem. They both cost 500k silver, saving you 80k silver which might …
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kekRead more >
Thanks to Claudius 14, we will now be looking at the game itself, Pixonic and what could possibly happen next. So far we’ve covered many topics, from Raijins to Shocktrains and Spawn Raiding. Since War Robots came out in late 2014, the meta has switched from Rhinos to Lancelots and then to Dash Bots...with many new game modes and weapons being released. In this blog, we will be covering most features of the game, how it has evolved and what makes the wiki still play it despite the decisions of Pixonic having more than their fair share of uncommon sense. In short, this blog will try to tell the story of WR.
NOTE: Due to the length of this blog, please use the contents table above if you want to only read particular sections.
The first robots …
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In this blog, I will rate what I think the overall effectiveness of each robot (with its best possible setups) in the current meta. Also, I will label both an optimal league and a max league, which will show (in my opinion) the highest league it can perform at its best, and the highest league that robot is still effective in.
The ratings will be based on how well I think it performs, in both its optimal league and its max league. The rating system is based on a score from 1 to 10 (10 being the best score possible).
The overall ranking is based on how I think each of the 39 robots rank under fair circumstances (same level equipment, etc.) and the best setups for each robot, with 1st being the highest, and 39th being the lowest.
I realize that …
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dooG yreVRead more >
Before it was released in Update 4.2, Workshop 2.0 was amongst the most popular and anticipated game features among the player base. The ability to obtain component robots and weapons FOR FREE using silver was supported by almost all pilots, as in the months before component items were almost exclusively owned by Pay-to-Win players. But I couldn’t help but wonder why Pixonic, after all those long months of raking in money and making most players suffer, suddenly decided to make everything that costed money (or took years to obtain with WP or silver)...cost silver?
Information: All slots in WSP 2.0 progress simultaneously, saving you time. Components can be manufactured in batches of 100, 200 or 400...the higher your Worskhop level, the more…
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All over the internet, I notice you churlish cretins lauding the supposedly intellectual television program known as Rick and Morty to make yourselves appear more intelligent by extension, as you are ardent watchers of the aforementioned show. However, you piddling planarians only succeed in illustrating how vapid you really are, as Rick and Morty has the intellectual depth of a petri dish. Truly, the most noetic show is neither Rick and Morty, the Big Bang Theory, Jimmy Neutron, nor any other deluge of drivel you deludable dimwits bombard your brains with. Rather, it is Johnny Test, a pinnacle of animation, sound design, acting, and plot. Despite this, most of you sniveling sub-10000s (someone with an IQ under 10000: for the record, my IQ…Read more >
Say guys, i really wanna know. Is my team ok for a silver leaguer?
Robot 1: Griffin
Level: Level 6
Trivia: My mainMedimum ranged bot. I often like to jump my opponents by moving left or right first then jump in the opposite direction from where i was heading to suprise attack.
*x2 Punisher Ts
(all lvls 7 - 8)
Robot 2: Leo / Cossack (Sometimes i use lvl 3 cossack instead of this leo for capturing beacons)
*Close combat Leo / Cossack running about jumping places
Level: Level 6
*x3 lvl 5 Pinatas
*x1 lvl 5 Thunder
Robot 3: Leo
Trivia: Usage of long range for sniping. Near 200m - 300m i hit and run near corners with the Pinata…
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Im getting sum more Orkans for meh griffinsRead more >
Abilities. Useful perks that allow the user to gain an advantage in battle. If used correctly, they can turn the tide in a battle. If used incorrectly however, they can lead to an early death. In this blog we will be looking at how to use these abilities to one’s advantage and how they can be countered. Given the sheer number of different abilities in WR, expect a long blog! I hope you find this useful.
Notice: If you are looking for specific abilities, please use the Contents Table in the top left hand-corner of the page and click on the specific ability.
Information: Rush Mode increases the pilot’s speed by 66% for 10 seconds. It has a duration of 10 seconds and a substantial cooldown of 20 seconds. Unique to the Carnage and Lancelot.
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Terra Jix will be one of the fastest and hardest to destroy. It will be equipped with 3 Medium Weapons and a new ability: Juggernaut. Once activated, Terra will become indestructable for 10 seconds, with cooldown of 40 seconds. It can reach up to 48 k/m as a Medium Robot. Its durability is in 105, as lvl 1. Terra Jix will be purchased as a combo of 1 million silvers, 2500 golds, and 10,000 workshop points. I hope it is added to War Robots. Terra Jix will, I repeat, be the fastest, toughest, and the most powerful robot in history.Read more >
The Trident used to be one of the most effective mid-range weapons in the game. With a range of 600m and capable of dealing 21,570 damage at level 12 MK1, it became extremely common when Rhinos were the meta. TT Furies were mcuh feared in particular. However, as more new weapons and robots were released in the game, the Trident fell out of favour, being unable to keep up with its rivals. In this blog, we will be looking at its firepower and strategy as well as how it compares to other weapons.
At level 12 MK1, a single Trident is able to deal 21,750 (splash) damage every 10 seconds. Considering its range of 600m, this makes it seem as an ideal weapon to counter robots with physical shields, such as the Lancelot and Rhino. However, this soon be…
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The Landkreuzer was a German WWII Super Heavy Tank. It was never built. It’s Armament consisted of two 280mm 54.5 SK C/34 naval cannons, 3x 128mm kwk 44 l/55, 8x 20mm Flak38 and 2x 15mm MG 151/15. The Ratte was 39 meters long (128 ft). 14 meters wide (46 ft). And 11 meters high (36 ft). It’s frontal armour was 360mm (14.2 inches). It’s sides were 250mm (9.8 inches). And it’s rear was 150mm (5.9 inches). The tank in total weight 1000 Tonnes! No bridge could ever take it’s weight, but it didnt need bridges since it could just cross rivers because of it’s massive size. Even though it had alot of anti air guns, it would be easy target for allied bombers.Read more >
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||}}Read more >
The Maus was the largest tank ever build by Germany and also the heaviest tank EVER built. Only 2 Maus tanks were build, with only 1 fully completed. It’s armament consisted of a 12.8 cm kwk 44 l/55 main cannon and a secondary 7.5 cm kwk 44 l/36.5 cannon. The Maus was 10.2 metres long (33.46 feet). 3.71 metres wide (12.2 feet). And 3.63 meters high (11.11 feet). It had 200mm of armour at the hull front (7.9 inches) and 220mm at the turret front (8.7 inches) (along with a mantlet of the same thickness). Side hull armour of 180mm (7.1 inches). Turret sides and rear of 200mm (7.9 inches). And 150mm at the hull rear (5.9 inches). With a top speed of 20 km/h (12 Mp/h). There were plans to upgrade the Main gun from a 12.8 cm kwk 44 l/55 to a 15…Read more >
The Shredder and Pulsar are both rapid-fire energy guns with a chance of immobilising opponents hit. For Star Wars fan, this is War Robots' version of the Ion Cannon. These two weapons are the first in WR to not focus on pure damage or range, but the ability to pin enemy robots down for a while to deprive them of their speed or escape. In this blog we will be looking at their potential usefulness, ability and how to use and counter them.
With a range of 500m, the Shredder similar to the Punisher, as they both also have bullet spread and an optimal range of 200m. The problem is that while the Punisher is a dedicated brawling weapon, dealing up to 103,400 damage at level 12 mk1, the Shredder isn't. 37,400 damage at 200m means that most Shredder b…
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This blog will cover the changes (I believe) that should be done (or not), to help make the game more balanced.
This blog will be updated on occasion, either when new weapons (or shields, etc.) are introduced, or when current weapons are changed in future updates.
Note: Press the open button next to "Changes" to view the changes that should be made to the respective piece of equipment.
Below each weapon (if there are any changes to damage output) is a "Damage Table" showing what the buffed or nerfed weapon's statistics would be when factoring in the changes that I deem necessary.
Text Note: Buffs are in green and nerfs are in red. This also applies to the overall change for the equipment, with the word "Changes" being colored coded this way.
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The Avenger and Exodus are both heavy versions of the Punisher and infamous Orkan respectively, bringing a whole bunch of new setups and more destruction along with them. In this blog we will be looking at their stats, strategy and how to counter them.
First of all, the Avenger is ridiculously overpowered. No arguments there. If you disagree, test one on a Shutze against a heavyweight like a Raijin or Bulkwark and see how fast it shreds them up. Capable of dishing out 389,400 damage at level 12 mk1 in about 10 seconds, the Avenger can destroy anything. And remember, that’s just ONE Avenger. It also has a range of 500m.
As an added bonus, the Avenger, being a kinetic weapon, does double damage to physical shields, allowing it to destroy them …
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Born in Paris, he studied under Jacques-François Blondel, Germain Boffrand and Jean-Laurent Le Geay, from whom he learned the mainstream French Classical architecture in the 17th and 18th century and the Neoclassicism that evolved after the mid century. He was elected to the Académie Royale d'Architecture in 1762 and became chief architect to Frederick II of Prussia, a largely honorary title. He designed a number of private houses from 1762 to 1778, though most of these no longer exist; notable survivors into the modern era include the Hôtel de Brunoy (demolished in 1930) and the Hôtel Alexandre, both in Paris. His work for François Racine de Monville has apparently also vanished but his probable influence on Monville's own architectural w…Read more >
A formidable battlefield weapon that is in dire need of a revitalization
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I'll finish later
Whatever You think the Fujin or Raijin is better, They have Different Roles Fujin : Support Raijin : Brawler. What do you think is Better? Tell your Opinions in the Comments!Read more >
Now dieRead more >
From war robots.net
https://drive.google.com/file/d/1ckD0cKPdUA4HBBFIoYsyl5_4igEEvqU_/viewRead more >
The Carnage is definitely an old school robot, a War Robots veteran from when Rhinos ruled supreme and Magnum Stalkers were not uncommon. It survived the meta change to Lancelots, however, when the infamous Dash bots were unleashed along with the Inquisitor and Spectre... (see here for a blog covering the Descend bots)...this rugged machine's numbers dwindled. In this blog, we will be looking at the Carnage's health, ability, firepower, strategy and how it could remain a potent threat in the future.
Boasting an incredibly high health of.....erm........114,000 at level 12 mk1, the Carnage isn't the most durable robot around. To make up for this deficiency, it has a 68,000 health in-built energy shield that regenerates over time. This allows …
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tons of spectre orkan in ffaRead more >
HehehehehehehehehehehehehehehehehehehehehehehRead more >
Put it on a schutze pls.Read more >
Clan wikia is an Android clan for members of this wiki, who wish to have a clan, but do not have any friends to play with. Feel free to join this clan, however you will have to identify yourself as a member of this wiki.
Clan ID: 106091
- Mechologist (Main)
- IceFirePhoenix (Alt)
next match not yet set
- Stealth (except Stalker) and Dash robots (limit 2 per hangar)
- Aphid (limit 4 per hangar)
- Vortex (limit 3 per hangar)
- Thermite (limit 2 per hangar)
- Orkan (limit 3 per hangar)
- Spark (limit 3 per hangar)
- Scourge (limit 2 per hangar)
- Avenger (limit 3 per hangar)
- Ember (limit 2 per hangar)
- Exodus (limit 2 per hangar)
Read more >
i dont know what to put hereRead more >
Please helpRead more >
Recently, Pixonic has started to make more extreme changes to War Robots, adding entirely new content, such as modules, some of which are rather controversial. One of these changes was the release of Mender and Weyland in Update 4.0. Both robots have the ability to heal teammates, so this opens up a whole different world of in-game possibilities. However, they cost components, which is quite unpopular with the Play-to-win community. In this blog we will be looking at their health, abilities, firepower and how they could affect the game.
Both the Mender and the Weyland have healing abilities which health both teammates and themselves. They project a healing wave that slowly regenerates a limited amount of HP to all teammates (and themselves)…
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Spam lounge has moved!
Due to the blogs tendencies to lag we have moved to a more sophisticated area....
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The infamous DB. Renowned for being able to release devastating volleys that can destroy or severely cripple a bot. There are three ways to meet your demise, all which have their specialities.
1. RDBS. 'Russian Death Buttons', a setup with Tulumbas and CRV Pins. These can rain down a medium damage but respectively long range for the damage these dish out.
2. DB. 'Death Buttons', setups that use Orkans and Pinatas to release a huge short-range volley that deals a GIGANTIC amount of damage.
3. PDB. 'Plasma Death Buttons.'. Uses Tarans and Magnums to launch a sustained rain of plasma and hellfire.
So, each of them have their powers. Lets see..
Destrier - This is useless. If you want the possibility of explosions in such a small bot, you're playi…Read more >
This is my first blog post , so I decided to write on the brand new Exodus weapon - and just why everyone is complaining about why it's too powerful. I'll get into that, but first off, thank you to those who replied to the page on the Exodus, about why it was too powerful, for giving me the inspiration for the content in this blog, and a special shout out to Mr. Bang Bang for writing on the Orkan, and giving me the idea to try and write on the Exodus.
Let's get started.
First off, statistics
The exodus possesses a massive amount of power in each rocket. Even at base level, it packs 1570 damage per rocket, which, if all the rockets were to hit, would severely cripple any robot with less than 45,000 to 50,000 HP ( i.e Stalker), and at …Read more >
Put stuff in the comments.Read more >
Note: I'm currently experimenting with my blog style, starting with my Hellburner blog. I'm trying to be slightly more casual (in terms of language, NOT format, grammar etc). If you have any suggestions, please message me on my wall. This is also my longest blog yet, so be prepared!
Of all the many strategies in WR, spawn raiding is probably one of the riskiest tactics in the game. In this blog, I wil review spawn raiding's advantages. disadvantages, how-to-use it as well as some map/game mode-specific situations, what bots/weapons to use and more. In short, a lot of stuff.
Firstly, spawn raiding has both high risks and high rewards. By camping next to the enemy's spawn, players have the potential to destroy enemy robots as they spawn. Those…
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To get component items do i
1. Spin chests
2. Do the royale card picking things
3. something elseRead more >
- swap and colors on April 1
- install an auto-whiner bot.
- Make more comments about slugs.
- Have a skirmish hangar with just orkan spectres.
- Rename Currency to Rock. Oh wait, someone actually did that.
- Give Spoonybard admin powers
- Change the match-making system so that players are paired primarily on how much lag their connection suffers from.
- Flavored tissue paper. Need I say more?
- A Hydra Spectre tag team ↓
- Letting Icefire get really really mad with admin powers.
- Changing "Planned Content" to "Banned Content".
- Keeping vicious killers as pets. They tend to leave mice on your porch.
1. how long does it take to get your first component weapon OR bot?
2. why are there maxed out stuff and premium weapons in silver league its annoyingRead more >
Ladies and Gentlemen,
Welcome to the battlefield where you use any robots and weapons onto any opponents. Find items and discover more weapons as I may put in the game! No harassing, no bullying, and no inappropriate words! Enjoy!
Round 1: Springfield; Battle Mode: FFA
Only: Gepard, Stalker, Leo, Hover, Jesse, and Doc.
Only: Orkan, Pinata, Gekko, Trebutchet, Aphids, and Vortex.
Begin!Read more >
This is the Gallery of birds
KiwiRead more >