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This guide will outline what beginners should focus on purchasing at the start of the game. This guide focuses mainly on close range combat, as sniping and medium range combat is generally only viable once you get a stable of close range robots and have the 4th Hangar slot unlocked. If there are any terms used in this article you are unsure of please consult the Glossary.

Early Upgrades

Starting Equipment

DestrierPunishers

Destrier with Punishers

All players start the game with 100,000 Silver, 100 Gold, a single Hangar slot, and a level 1 Destrier equipped with a level 1 Spiral and a level 1 Molot.

2nd Hangar Slot

Most players will want to purchase 2 Punishers for the Destrier and upgrade them to level 2 as soon as possible. Unlocking the second hangar slot and purchasing a Cossack will increase the player's chance of surviving until the end of each battle substantially. Both the Destrier and Cossack can be upgraded to level 2 now.

The purchase of a Punisher T and upgrading it to level 2 is a good option for the Cossack. The Punisher Mk2 is generally considered the better option than the Molot Mk2 as it has higher damage and the Cossack's speed allows it to close to firing range quickly.

The player can then concentrate on upgrading their robots' weapons (up to about level 4) until they can afford to unlock the 3rd hangar slot and purchase their first medium Robot.

3rd Hangar Slot

Which of the medium robots the player choose first is debatable. Going with the Gl. Patton 4x Molot or 4x Punishers has the advantage of only having to purchase one light weapon. Either combination can be deadly to Destriers and Cossacks, the Molots does give you an advantage of range at the cost of the Punishers very high damage at under 200m. If in doubt the Molots are a safe bet for the slower Patton. Continue upgrading your weapons to level 4 and your Robots to level 2. Note: it is important that you don't upgrade your robots and weapons too high at this stage or you will start to face stronger and better equipped enemies. It is also important to keep your weapons at least two levels above the level of your robots, this keeps a good balance between firepower and durability.

Your second medium robot will replace your Destrier so a Vityaz can make good use of the Destrier's already upgraded Punishers and will only need the purchase of an Thunder to make it your primary close range specialist (knife fighter).

A Golem is an other good choice if you have a bit more silver. With Thunder, Punisher T and Punisher, it will also make a great knifefighter.

Pinatas for your Vityaz is a worthy upgrade from the Punishers.

You will be saving for your 4th hangar slot so it is important that you don't spend any gold until you have secured it.

4th Hangar Slot

You should achieve your 4th hangar slot at around player level 20. Your workshop will also unlock at level 12. We consider this the end of the beginner stage of the game; and the end of the scope of this guide.

General tips

  1. Think careful when choosing a Pilot name as name changes made after your 2 free ones will cost 500 AU ( Gold).
  2. You start the game with a Destrier. Resist the temptation to purchase another one. There will be many robots that are much better available soon enough.
  3. When the Schütze becomes available, you may want to save your silver and skip purchasing this robot until you can buy the Thunder to equip it with.
  4. It is recommended to purchase a Cossack as soon as you can afford one. This is a very useful robot and will serve you well for a substantial part of the game. It is a fast robot with the ability to jump which makes it a natural choice for beacon capturing.
  5. When the Gl. Patton becomes available it is a good choice for your first Medium Robot as it uses 4 light weapons and you should already have a couple partially upgraded on your Destrier. The Patton has low amounts of health but makes up with huge amounts of firepower. As the in-game quote states, this "Universal Warrior" can suppress nearby robots with four Punishers, send robots scrambling for cover from the hard hitting and long ranged shots of the Molots, pummel close ranged warriors from afar with four Pins, or blast a hole in any health bar with the terrifying presence of four Pinatas.
  6. The Vityaz or the Golem are good choices for an early medium robot purchase when you can equip it with a Thunder.
  7. Don't upgrade your robots past level 2 until you have upgraded your weapons. Weapon upgrades should always take priority. You should aim to keep weapons at least 2 levels above your robot level.

Spending Gold

Gold-icon
Main article: Money Prior to the Workshop 2.0 update, Gold was the game's premium currency. Each time you go up a Player level, you earn 50 Gold (and 50,000 Silver). You also can receive Medals and complete Tasks in battles which earn you Gold (and Silver).

While tempting, it is not advisable to spend gold speeding up upgrades or buying premium robots or weapons until you have unlocked your 5th hangar slot. All other Gold purchases, i.e. paint jobs, silver, clan capacity, and the aforementioned speedups, are irrelevant until you have all 5 slots.

List of Gold Purchases

See also: Gold Purchase Guide
  1. 2nd Hangar slot for 5,000 silver.
  2. 3rd Hangar slot for 100 gold.
  3. 4th Hangar slot for 1,000 gold.
  4. 5th Hangar slot for 5,000 gold - this is without a doubt the most important purchase in the game, as suddenly you can diversify your hangar and include medium ranged support robots.
  5. Paint Jobs, Silver, etc.  At this point in the game, gold is all but useless except for these few things.  If you want to maximize your efficiency, you can pour all of your gold into silver to improve your workshop's efficiency.  If you are in a clan, you can instead use your excess gold to improve your clan's maximum members.