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Ares   Eldritch Ares   ULTIMATE Ares

Components



Fast attacking robot capable of turning enemies' weapons against them. Possesses invulnerable absorbing shield and 4 built-in energy guns
— in-game description



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45
Ares
Purchase Information Ares
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
14,000 Gold
$140 19
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
AresRetribution
Retribution Icn info for user popup
IcarusTechnologiesinfobox
Icarus Technologies
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 64,800 48 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 2x Medium Default Amber Magma Obsidian Queen of Spades
Default Weapons 2x Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Queen of Spades
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Min-ji Novak Warren Ozu
Wiki Class Icn info for user popup Medium
Potential Role Attacker
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction[]

The Ares is a medium robot with 2 medium and 2 light hardpoints.

Ability[]

Ares's ability is Retribution. Upon activation of the ability, Ares deploys an impenetrable absorption shield (blocks all damage types with the exception of the Mercury's Helldive, Hellburner's Overload, Kid's Stove, and Arthur's Blast Wave ) and brings out its 4 built-in energy cannons. While Absorber is active, the robot's movement speed is not reduced, unlike Hades and Nemesis.

For the first half of the 8 second ability duration, its shield can absorb damage to increase its built-in weapons' damage output by 119% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 1,190). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict tremendous damage in a short period of time. When the shield is absorbing damage, the built-in weapons begin to charge up indicated by the glow coming out of the cannons. Once the shield has absorbed enough damage, the glow will reach maximum brightness, and the cannons will be fully charged.

Strategy[]

This robot is one of three in the Greek Pantheon faction, the other two being the Hades and the Nemesis.

Ares is one of the most destructive robots in the game, hence the name Ares, who is the God of War and Bloodshed in Greek mythology. The Ares’ shield can consume an infinite amount of damage for up to 8 seconds, and its retractable plasma cannons can deal up to 92,000 damage if the enemy fires at its shield. To use Ares effectively, be sure to only use Retribution when the enemy is attacking you and has already used their ability to ensure that retribution will hit it and finish it off. To maximize Ares's damage, use Nuclear Amplifiers and other damage modules to further increase its damage even more. Ares is the perfect counter against bots like Blitz, Ao Jun and other flying bots, like Seraph and even the Ophion, if played well. It Is really fast for a medium robot, allowing it to run down and eliminate most enemies with ease, and has wide mounting points, allowing it to effectively corner shoot. However, running inside its shield with a Lynx, Nether, Blitz, Strider, Phantom, Loki or even a Pursuer can finish the Ares off fairly quickly, so make sure to have a counter, e.g. lock-down weapons. Even the radioactive weapons (Hazard/Blight) are super effective due to their big damage and long range, and align with Retribution plasma beams. The Ares is powerful but brittle, and is most effective when doing hit and run tactics and Ares trains.

When facing an Ares it is recommended to not fire when its shield is active. Instead wait to attack an Ares when it is recharging its ability, which reloads in 18 seconds (the cooldown time is greatly reduced when using the warren ozu pilot) During this time lock-down weapons may be used to immobilize the Ares and possibly force the Ares’ pilot into activating the Ares’ ability or to use Phase Shift (if equipped). Despite its drawbacks the Ares is a major threat to all robots it encounters, including Titans due to its insane damage and speed, as its only weakness is it's health, nothing else. The Ares is generally better than most old T4 and T3 bots.

Counterplay:

Be very careful when dealing with a skilled Ares player. For dealing with an Ares, the Shieldbreaker Module is obviously the best choice. However, if a player is fast enough the Invader, Rayker, Blitz, Nightingale, and Cerberus abilities can hit and suppress an Ares before the ability activation, giving themselves a respite and the chance to either run away or run inside the Ares shield. Typhon and Erebus can use their Blackout abilities to prevent Ares from activating its ability in the first place. Blitz's four light weapons can make short work of an Ares, and a Rayker even more so with a heavy and two lights. The Invader can tank a full burst of Ares' ability and when the Ares' ability is over, it will be vulnerable to attacks. The Leech could use its Repulse ability to counter the Ares' Retribution by reducing the incoming damage to itself and redirecting the damage to the Ares, forcing it to redirect its fire or switch to another target.

Threat Measure

Combining at base level of 64K HP and 48km/h speed, Ares is notoriously delicate, but with its Retribution ability and 2 light and medium weapons, this Pantheon robot is considered lethal. It can absorb up to an infinite amount of damage and redirect it with its 4 built-in energy weapons quickly. This ability allows it to counter Titans effectively. While dangerous, Ares can be brought down by Helldive or Overload, Atom, Backstab, Aggressive Blink, or intelligent tactics, such as the active module Shieldbreaker or Phase Shift. It is considered to be a threat to every robot with no physical shield or teleporting abilities, especially if armed with Last Stand, or with any modules that compliment its ability.

Ares is a "glass cannon" platform based on damage first and speed second. It is best to boost the bot with additional damage, speed, or health through modules, with some attention given survivability. Some top clanners run module skills, but most pay attention to the skills that kill opponents or keep themselves alive through additional speed or health. Weapon sets are best used for flex range as the Ares is deadly from 250M to 500M.


Possible Setups[]

Some effective setups for the Ares are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)[]

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
#Slots x2 x2 x2 x2 Name
Setup 1
Orkan
Pinata
Gust
Shredder
Death Button (Opt. 1)
Setup 2
Taran
Magnum
Blaze
Shredder
Plasma Death Button (Opt. 1)
Setup 3
Punisher T
Punisher
Leadhose
Setup 4
Corona
Halo
Gust
Blaze
Energy Shotgun (Opt. 1)
Setup 5
Storm
Gust
Shredder
Shotgun (Opt. 1)
Setup 6
Vortex
Aphid
Nuke

Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x2 x2 x2 Name (If Applicable)
Setup 1
Scourge
Spark
Shredder
Marquess
Setup 2
Pulsar
Spark
Shredder
Marquess
Setup 3
Tulumbas
Pin
Russian Death Button
Setup 4
Atomizer
Quarker
Atom Death Button


Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 8,000,000 124:00
9 11,000,000 140:00
10 14,000,000 148:00
11 18,000,000 152:00
12 25,000,000 160:00
Total Cost Time [DD:HH:MM]
88,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 27,000,000 12:00
3 29,000,000 24:00
4 31,000,000 36:00
5 33,000,000 48:00
6 35,000,000 48:00
7 37,000,000 48:00
8 39,000,000 48:00
9 41,000,000 48:00
10 43,000,000 48:00
11 45,000,000 48:00
12 47,000,000 48:00
Total Cost Time [DD:HH:MM]
407,000,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Ares
ID 45 Ability Faction
Tier 4
Retributioninfobox

Retribution
Icarus
Icarus Technologies
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
64,800 48 1 123,000 63
68,700 50 2 125,300 63
72,800 51 3 127,600 63
77,200 53 4 129,900 63
81,800 54 5 132,200 63
86,700 56 6 134,500 63
91,900 57 7 136,800 63
97,400 59 8 139,100 63
103,200 60 9 141,400 63
109,400 61 10 143,700 63
116,000 62 11 146,000 63
123,000 63 12 148,300 63
MK 3 Level 1 155,700 63

Ability Damage[]

Retribution
ID Robot Type Range Cooldown Duration
9 Ares Energy 500 18 9
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
40 1 3.9 23.1 0.1 10
988
Cycle DPS
3559 20k
Attributes Energy Energy Manual Manual Volley Volley Magazine Magazine Absorber Absorber
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
667 26,680 6,841 988 1 1,903 76,120 19,518 2,819
734 29,360 7,528 1,087 2 1,938 77,520 19,877 2,871
807 32,280 8,277 1,196 3 1,973 78,920 20,236 2,923
888 35,520 9,108 1,316 4 2,008 80,320 20,595 2,975
977 39,080 10,021 1,447 5 2,043 81,720 20,954 3,027
1,075 43,000 11,026 1,593 6 2,078 83,120 21,313 3,079
1,182 47,280 12,123 1,751 7 2,113 84,520 21,672 3,130
1,300 52,000 13,333 1,926 8 2,148 85,920 22,031 3,182
1,430 57,200 14,667 2,119 9 2,183 87,320 22,390 3,234
1,573 62,920 16,133 2,330 10 2,218 88,720 22,749 3,286
1,730 69,200 17,744 2,563 11 2,253 90,120 23,108 3,338
1,903 76,120 19,518 2,819 12 2,288 91,520 23,467 3,390
MK 3 Level 1 2,402 96,096 24,640 3,559
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
9.2.0 New ULTIMATE Edition: ULTIMATE Ares
8.7.0 Movement speed now doesn't decrease while Retribution is active.
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.7.2 Eldritch model bonus durability increased from 5% → 10%
5.6.0 New limited edition skin: Queen of Spades (Operation: Cold Snap)
New skin: Queen of Spades
5.5.0 Eldritch model gained 5% bonus durability
5.3.0 While ability is active, robot's movement speed is reduced by 33%
Ability cooldown increased from 16 seconds → 18 seconds
5.0.0 New alternative model: Eldritch Ares (5th Anniversary)
4.8.0 New skins: Obsidian, Amber, and Magma
Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Robot was added to the game

Poll[]


Trivia[]

  • The robot Ares was named after the Greek God of War.
  • Ares' 'tentacles' are actually redirecting weapons after absorbing the damage they received.
  • The trailer for the Pantheon robots showed that Ares is the knife fighter, run-and-attack tactic method, and the strongest of the trio.
  • Еldritch Arеs is possibly a reference to Cthulhu from the stories of H.P. Lovecraft.
  • Ares is named one of the highest priority targets to attack, so be cautious while piloting one.
  • If an enemy deals damage to the Ares using any type of splash weapon while its ability is active under the shield, the shield will glow dimly when damage is dealt. This is probably to mitigate the shield's brightness from blinding the enemy's camera. This same phenomenon can be observed with Hades, Nemesis, and Demeter.
  • This robot was added on November 27, 2018.

Navigation[]

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