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…Fast attacking robot capable of turning enemies' weapons against them. Possesses invulnerable absorbing shield and 4 built-in energy guns… – in-game description


Introduction

The Ares is a medium robot with 2 medium and 2 light hardpoints.

Ability

Absorption allows the Ares to absorb all damage dealt to it and retaliate with up to 92000 of that damage received. The shield that the ability generates can be pierced by a Hellburner 's Overload and a Mercury 's Helldive .

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Hades and the Nemesis.

Ares is quite possibly the most destructive robot in the game, hence the name Ares, who is the Greek god of war and bloodshed (in Greek Mythology). The Ares’ shield can consume an infinite amount of damage for up to 8 seconds, and its retractable plasma cannons can deal up to 92,000 damage if the enemy fires at its shield. It is incredibly fast for a medium robot, allowing it to run down and eliminate most enemies with ease. However, If the Ares is waiting for its ability to recharge, its very low base HP will grant it little defense against most robot builds. This is the best time to attack an Ares, but remember to attack quickly, as its ability reloads incredibly fast for what it is (it has a mere 16 second reload, 3 seconds shorter than the jump of a Griffin). When facing an Ares, remember never to fire at its shield, and go on a quick offense when the Ares is waiting for its ability to recharge. Despite its drawbacks, the Ares is a major threat to all robots that it encounters, even including the Spectre.


Possible Setups

Some effective setups for the Ares are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Gust
Halo
Shredder
Death Button (Opt. 1)
Setup 2 
Taran
Magnum
Halo
Shredder
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T
Punisher
Leadhose
Setup 4 
Corona
Halo
Shredder
Gust
Setup 5 
Storm
Gust
Halo
Shredder
Shotgun (Opt. 1)


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) 
#Slots x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Halo
Shredder
Setup 2 
Pulsar
Shredder
Halo
Spark
Setup 3 
Tulumbas
Pin
Russian Death Button


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 64,800 48


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 68,700 50 5 hours
3 200,00072,80051 12 hours
4400,00077,200531 day
52,000,00081,800542 days
64,000,00086,700564 days
76,000,00091,900576 days
811,000,00097,400597 days
917,000,000103,200608 days
1036,000,000109,400609 days
1152,000,000116,0006010 days
1270,000,000123,8006011 days
Total198,700,000+59,000+1258 days 17 hours


Mark II Statistics

Purchase Information

Level Cost Health Speed (km/h)
1 500 Au 77,760 48

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 82,440 50 5 hours
3 200,00087,36051 12 hours
4400,00092,640531 day
52,000,00098,160542 days
64,000,000104,040564 days
76,000,000110,280576 days
811,000,000116,880597 days
917,000,000123,840608 days
1036,000,000131,280609 days
1152,000,000139,2006010 days
1270,000,000147,6006011 days
Total198,700,000+69,800+1258 days 17 hours


Built-in Energy Weapons

The Ares' built-in weapon system fires 40 energy charges in 4 seconds, with a maximum range of 500 meters.

Note: The damage numbers below do not factor in the potential of absorbed enemy weapon projectiles (which can increase the numbers by up to 100%).

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 513 20520 5130 855

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 565 22600 5650 942
3 - - 623 24920 6230 1038
4 - - 685 27400 6850 1142
5 - - 753 30120 7530 1255
6 - - 828 33120 8280 1380
7 - - 910 36400 9100 1517
8 - - 1000 40000 10000 1667
9 - - 1100 44000 11000 1833
10 - - 1210 48400 12100 2017
11 - - 1330 53200 13300 2217
12 - - 1463 58520 14630 2438
Cost Time
Totals - -


  • This table shows the damage of each individual charge.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 615 24600 6150 1025

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 678 27120 6780 1130
3 - - 747 29880 7470 1245
4 - - 822 32880 8220 1370
5 - - 903 36120 9030 1505
6 - - 993 39720 9930 1655
7 - - 1092 43680 10920 1820
8 - - 1200 48000 12000 2000
9 - - 1320 52800 13200 2200
10 - - 1452 58080 14520 2420
11 - - 1596 63840 15960 2660
12 - - 1755 70200 17550 2925
Cost Time
Totals - -


  • This table shows the damage of each individual charge.

Update History

Version Changes
4.5 Robot was added to the game


Poll

Best setup for the Ares is?
 
44
 
14
 
8
 
5
 
0
 
6
 

The poll was created at 01:45 on December 22, 2018, and so far 77 people voted.


Trivia

  • The robot Ares was named after the god of war.
  • The face of Ares is quite similar to Doc's.
  • This is the only Robot that starts with the letter “A”.