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Gold



Missile system which fires a volley of 8 homing missiles that overcome small obstacles. Missiles are dangerous for slow robots, but less effective against mobile targets
— in-game description



<< PREV 3 Aphid NEXT >>
Purchase Information
In-Game Cost 500 Gold

IRL Cost?

$7.50

Experience?

5
Type

Hardpoint?

Light

Tier?

I

Faction?

TBA
Aphid
Base Statistics Attributes
PilotRankPrivate icon Level 5

Explosive

WeaponDamage Damage ≈1,169 per missile

Lock-on

WeaponRange Range 350 meters

Volley

WeaponReload Reload 10 seconds

Magazine

Capacity 8 missiles

Homing

Unload Instant

Introduction[]

The Aphid is a close-range (up to 350 meters) light homing missile weapon. It has a medium and heavy counterpart (Vortex and Thermite respectively) and can be viewed as the close-range counterpart to the Spiral.

Pros and Cons[]

Pros

  • High damage
  • Can traverse over over low obstacles
  • Slow robots cannot evade it
  • Lock-on system helps with targeting accuracy
  • Homing attribute lets it hit enemies that have moved slightly
  • Can often hit enemies on the upper portion of the bot, bypassing most robots' physical shields
  • Deals double damage to physical shields

Cons

  • Short range (350 meters)
  • Missiles may spread, making you miss some of your maximum damage potential
  • Kinetic so it cannot pierce energy shields
  • Long reload time
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield
  • Dash bots and bots with fast ground speed can evade the volley
  • Some or all of the missiles get blocked by structures in the firing arc

Strategy[]

The Aphid requires time to lock onto its target and once fired, the missiles will automatically home in on their targets generally guaranteeing a hit. Because the missiles are fired into a ring following an arcing trajectory they are able to hit a target hiding behind cover.

The Aphid begins to lock onto opponents at 600 meters although it can only be fired from 350 meters. When locked onto an opponent one can aim between the 2 green brackets that appear to the left and right to curve the missiles in the aimed direction. This is done to fire around obstacles.

Once fired the Aphid's missiles follow a predictable trajectory and are slow to turn, meaning fast, agile, jumping, and dashing robots can time their movement or jumps to minimize or entirely evade the damage done by an Aphid salvo.

The Aphids do not have splash damage effect so physical shields can block some or all of the missiles depending on the angle and trajectory.

Aphids are unique close-range weapons due to their ability to clear cover. One tactic is when facing an opponent with a built-in or mounted energy shield, fire Aphids individually to deplete the energy shield before the other missiles hit. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Due to the low-flying trajectory of the Aphid missiles it should generally be used in open ground where the enemy cannot hide or take cover.

The missiles fired by the Aphids, unlike those of the Spiral, are not guaranteed hits. Some of the missiles will hit the ground next to the robot if the target is moving, however all of the Aphid's missiles will hit a stationary target without a shield out in the open, provided they have a large enough frame.

It is suggested to pair Aphids with other Aphids, Vortexes, and Thermites due to their similarities.

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 5 cost
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Aphid
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
3 1 Light Explosive 350 (AOE: 0.25) AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
1 8 0 10 1 1
935
Cycle DPS
2289 20k
Attributes Explosive Explosive Lock-on Target lock-on Volley Volley Magazine Magazine Homing Homing Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 18,104 18,104 ~ 1,810
~ ~ ~ ~ 2 18,440 18,440 ~ 1,844
~ ~ ~ ~ 3 18,776 18,776 ~ 1,878
~ ~ ~ ~ 4 19,112 19,112 ~ 1,911
9,352 9,352 ~ 935 5 19,448 19,448 ~ 1,945
10,272 10,272 ~ 1,027 6 19,784 19,784 ~ 1,978
11,264 11,264 ~ 1,126 7 20,120 20,120 ~ 2,012
12,400 12,400 ~ 1,240 8 20,456 20,456 ~ 2,046
13,608 13,608 ~ 1,361 9 20,792 20,792 ~ 2,079
14,984 14,984 ~ 1,498 10 21,128 21,128 ~ 2,113
16,504 16,504 ~ 1,650 11 21,464 21,464 ~ 2,146
18,104 18,104 ~ 1,810 12 21,800 21,800 ~ 2,180
MK 3 Level 1 22,888 22,888 ~ 2,289
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History[]

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Can no longer be produced via Workshop 2.0
4.3.0 Damage decreased by 5%
4.2.0 Price changed from 750 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 5%
2.5.0 Accuracy slightly decreased
Prefix "EE" removed
2.2.0 The missiles travel in a tighter spiral, greatly improving their accuracy
0.8.3 Weapon changed from 250,000 silver to 750 gold
0.3.0 Bug fix: The damage at level 1 was erroneously understated. It was changed to 1168
0.1.0 Weapon was added to the game

Poll[]


Trivia[]

  • There is a Russian short-range lightweight infrared homing air-to-air missile weapon with the same name, the AA-8 'Aphid'; however it is not certain that these weapons are related.
  • Aphid is related to Spiral, both being light hardpoint weapons with the similar mechanics (like Pin is related to Pinata, or Molot to Punisher).
  • In real life, Aphids are a species of insect which feed parasitically on plants, often in groups.
  • This weapon's namesake may be due to the fact that the arrangement of the missiles on the launcher resembles a group of aphids congregated on a plant stem.
  • There is an ongoing 'bug' where aphid missiles (Also goes for its counterparts) where the visual of the missiles 'bug'. It is where when the visuals, for example, hit an object, but the actual missiles go over it. And hit its target.
  • There is another 'bug' sometimes when your internet is very laggy, the missiles will shoot straight instead of circling. For some reason, this also happens to Vortex and Thermite

Navigation[]

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