…Provides composite protection against firearms and missile weapons. Does not protect against energy weapons. Forms a protective sphere that affects all robots within its area of effect… – in-game description



The Ancile is a heavy energy shield.


Unlike the Écu, this device projects an energy field around the player, protecting not just the player, but any allies who are within the field. When being shot at by conventional weaponry, an electric blue pattern made up of pentagons and hexagons (similar to a honeycomb) can be seen in the direction of the shooter. The shield regenerates 3% every second.

After shield is depleted by enemy fire to 0, it needs to regenerate 20% of it's capacity in order to reactivate.

The Fujin, Carnage, and Haechi have built-in energy shields that function identically to the Ancile. Out of them all, the Fujin has the fastest recharging rate.

As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like Thunder or Punisher, because all bullets hitting the shield will drain it. That is, a Thunder at 500 meter distance would do only minimal damage to a robot, but can take down an Ancile with just a few shots. In addition to that, the Thunder can hit a robot's shield even at 530 meters, because range is being calculated to the robot, which is the center of the shield's bubble.

Also, because of its large size, enemy robots can walk inside the shield and cause direct damage to it without having to destroy the shield in the first place. Always make sure to frequently check if anyone is flanking you, as you are most vulnerable when your back is turned.

Sometimes, pilots will mount it on other robots such as Raijin as it will give it more survivability. It is however, not recommended to place an Ancile with one Thunder, as a single Thunder has a low damage output. The Leo is sometimes called a "Pothead Leo" when equipped with this shield (it is recommended that the light hardpoints be filled with Gusts or Aphids). Many pilots who have an Ancile place them on a Lancelot, sacrificing a heavy hardpoint's damage for far better survivability. This will turn the Lancelot into an "Ancilot", a nickname when a Lancelot has an Ancile on it. The "Ancilot" is considered to be extremely effective due to the combination of an Ancile shield and its built-in physical shields (of the Lancelot).

In reality, the shield can sometimes block more firepower than stated. For example, if the Ancile has 1,000 health remaining, and someone shoots for example, a Kang Dae at it, the shield will absorb the excess damage, and the robot will receive no damage.

The Ancile Cannot Be Mounted On

  • Any robot without a heavy hardpoint
  • The Butch
  • The Bulwark
  • The side hardpoints of the Falcon

Base Stats

Health HP/Second Purchase
3 47,000 1,410 1,500 Au

Upgrade Details

Mark I

Level Health HP/Second Cost Ag Time
4 52,000 1,560 96,000 2 hours 24 minutes
5 56,000 1,680 480,000 10 hours
6 62,000 1,860 960,000 20 hours
7 68,000 2,040 1,900,000 1 day 16 hours
8 75,000 2,250 3,600,000 2 day 2 hours
9 81,000 2,430 7,200,000 2 day 12 hours
10 89,000 2,670 12,000,000 3 day 1 hour
11 99,000 2,970 19,000,000 4 days 4 hours 
12 109,000 3,270 31,000,000 5 days 17 hours
Cost (Ag) Time
Total 76,236,000 20 days 10 hours 24 minutes

Mark II

Level Health HP/Second Cost
1 47,000 1,410 500 Au

Level Health HP/Second Cost Ag Time
2 52,000 1,560 70,000 16 minutes
3 56,000 1,680 100,000 1 hour 6 minutes
4 62,000 1,860 96,000 2 hours 24 minutes
5 67,000 2,010 480,000 10 hours
6 74,000 2,220 960,000 20 hours
7 81,000 2,430 1,900,000 1 day 16 hours
8 89,000 2,670 3,600,000 2 day 2 hours
9 98,000 2,940 7,200,000 2 day 12 hours
10 107,000 3,210 12,000,000 3 day 1 hour
11 118,000 3,540 19,000,000 4 days 4 hours 
12 131,000 3,930 31,000,000 5 days 17 hours
Cost (Ag) Time
Total 76,406,000 20 days 11 hours 46 minutes

Update History

Version Changes
4.3 Durability increased by 15%
2.6.2 Bug fix: Energy shields no longer receive double damage
Energy shield regeneration decreased to 3%
Needs 20% instead of 10% in order to reactivate when eliminated
2.5 Regeneration speed increased
1.4.1 Now penetrable from friendly fire, meaning friendly fire can go through without being blocked
0.8.4 Shield was added to the game


  • Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity)
  • The Ancile was introduced as part of the update 0.8.4
  • In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
  • The Ancile is no longer the rarest ‘weapon’ to be seen on the battlefield in the game. This is due to the recent buff to it, the fact that it counters the midrange splash meta well, and that Ancilots (Lancelots with an Ancile) are near unstoppable (because of both the physical shields and the Ancile), except when using the Ember as it bypasses both.
  • Before Update 1.4.1, energy shields, including the Ancile, blocked friendly fire, though it did not drain from the shield. If an ally shot from within the field, the shot went through like normal. As with enemy energy weapons, friendly energy weapon fire was able to pass through the shield.
  • Ancile cannot be equipped on any of Butch's or Bulwark's hardpoints.
  • When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.